Perhaps the same could be said of Ubisoft’s attempts to widen the series’ established horizons. Take the ’Den Defence’ mini game, for example. Here Ezio becomes general, positioning his fellow assassins on roof tops to fend off invading Templars. At best it’s a half-baked take on tower defence; at worst it's indicative of developer willing to make bad decisions in its frenzed endeavour to justify the release of an overly familiar sequel.
At least the early acquired hook blade is a decent addition to Ezio's arsenal, the blade varying his usual free-running by having the player hit a button to deploy the extension, so enabling the crossing of bigger gaps and the use of taut ropes as zip lines.
Alas, this free running action still suffers from the series' long standing contextual issues. Ezio - or Altair during his short interludes - fluidly shimmying up buildings, and effortlessly hopping across rooftops one minute, before irritatingly leaping in the complete opposite direction the next - prompting much gnashing of teeth. I'd graciously admit to pilot error, but it happens often enough for the issue to certainly be a flaw of design.
The roof fairy
The game then begins barking at you to create a variety of bombs upon the numerous bomb production tables scattered throughout Constantinople – often in the unlikeliest of places.
To give Ubisoft its due, it has created a huge assortment of types, from poison gas and shrapnel grenades, to the more psychological blood bombs - which spatter victims in blood, so making them run for fear they've been wounded - and even trip wires.
It would, however, take a player of unrivalled patience to experiment with the myriad ingredients when the payoff is all but identical regardless: explosion, guards come running - or die screaming - and Ezio gets to where he needs to be. There’s also something odd about looting bodies only to find that each and every Templar carries fuses and bomb casings in their chasm-like pockets.
Next page: Twist and clout
I've loved the whole series, Brotherhood was a brilliant game. But, this mini-tower-defense thing is utterly crap and takes you right out of the game you're playing. It's bolted on, it jars, the execution is appalling, boring and just plain irritates.
Ubisoft could do with a patch to disable that crap for those that would rather just get on with playing the game they thought they were buying.
Oh, and Ubisoft - your code to allow me to play online is SHIT. I pay my xbox live subscription to enable online play, so stop trying to screw anyone who dares buy the game second-hand. You grasping little wankers. This is how it works in the real world, and just because you feel you deserve a cut because I've finished your game and someone else wants to buy it doesn't entitle you to another slice.
You don't see me paying Ford a chunk when I buy my car secondhand, do you ?
Maybe I'm hoping that a cancer will relieve us of YOU.
Will be getting eventually
Still need to finish the side missions in AC2B before it grabbed me and forced me to complete the story first.
First was good but very repetative, artwork very good, some graphics (for early game) astounding, but suffered severe frame rate drop & screen tearing.
Second was a lot better, stlll has the same clunky controls as now, but texture pop in is more prevelant. I still remember running along a clear street then a load of baddies materialised straight in front of me.
Second part 2, better engine, not quite as clunky, but getting too many games.
Second part 3, will buy eventually. Doesn't sound that special.
I still have a huge pile of games I haven't got my moneys worth out of. Yet I do not feel the need to replay AC single player much, did half the first one again until I discovered Uncharted.