Assassin's Creed: Revelations
Review It might just be me, but as Ezio Auditore effortlessly scales yet another tower, it’s hard to shake the feeling we've been here before. I know it's the continuation of a story arc, and I know that the game's engine – as already rolled out in last year's Assassin's Creed: Brotherhood – is already adequate enough in its animation and capacity for the dramatic, but this is the equivalent of the yearly football game update.
Even Modern Warfare 3 granted us two years grace after MW2.
Beware the deadly flashing blade
The ‘climb this, dive off that, assassinate him’ machinations of the series' long established gameplay remains largely unchanged. With that in mind then, it seems reasonable to presume that most who buy Revelations will be veterans of the franchise who'll be up for more of the same as Ezio’s fate is played out.
The game opens with Desmond – he with the memories of assassins Altair and Ezio embedded in his DNA – regaining consciousness on a transcendental beach reminiscent of the one in Inception’s limbo.
Stab in the dark
Turns out his fragmented mind is being held together by the Animus, the very same machine which both Templars and Assassins have used to harness the memories of his murderous antecedents.
Upon the suggestion that working through those memories will reconstruct his mind, he’s soon leaping headfirst into a whirling, shimmering field, so placing him once more in the boots of Ezio. The master assassin, now based in Constantinople, appears older and more grizzled. Yet his monkey-like climbing and parkour skills are diminished by his aged frame.
Game of throws
Constantinople is perhaps the series’ most multifaceted and busy sandbox to date, a bustling hubbub of store vendors, orators, thugs-for-hire, simple townsfolk, beggars, Templar (and Ottoman) guards, and fellow assassins to name but some. In fact, after being criticised in past offerings for not providing enough in-town diversions, Revelations crams in an overwhelming number, not necessarily for the better.
Next page: Mod parkour
I've loved the whole series, Brotherhood was a brilliant game. But, this mini-tower-defense thing is utterly crap and takes you right out of the game you're playing. It's bolted on, it jars, the execution is appalling, boring and just plain irritates.
Ubisoft could do with a patch to disable that crap for those that would rather just get on with playing the game they thought they were buying.
Oh, and Ubisoft - your code to allow me to play online is SHIT. I pay my xbox live subscription to enable online play, so stop trying to screw anyone who dares buy the game second-hand. You grasping little wankers. This is how it works in the real world, and just because you feel you deserve a cut because I've finished your game and someone else wants to buy it doesn't entitle you to another slice.
You don't see me paying Ford a chunk when I buy my car secondhand, do you ?
Maybe I'm hoping that a cancer will relieve us of YOU.
Will be getting eventually
Still need to finish the side missions in AC2B before it grabbed me and forced me to complete the story first.
First was good but very repetative, artwork very good, some graphics (for early game) astounding, but suffered severe frame rate drop & screen tearing.
Second was a lot better, stlll has the same clunky controls as now, but texture pop in is more prevelant. I still remember running along a clear street then a load of baddies materialised straight in front of me.
Second part 2, better engine, not quite as clunky, but getting too many games.
Second part 3, will buy eventually. Doesn't sound that special.
I still have a huge pile of games I haven't got my moneys worth out of. Yet I do not feel the need to replay AC single player much, did half the first one again until I discovered Uncharted.