More than just fourplay
The minuscule maps and 16-player limit of its online mode might seem insubstantial compared with the more generous CoD and Battlefield offerings, but the degree of customisation again impresses.
Quarter the size, four times the fun
Between them, modifiers and game modes allow for near limitless combinations. Want single-shot kills with the slow-reloading Golden Gun? It's yours. Want to shrink everyone down so they can't vault barriers, and to restrict kills to melee 'slaps' and proximity mines? You got it. Want Last Man Standing with RPGs, double splash damage, ragdoll kills and paintball effects? No problem.
For those seeking the definitive Goldeneye multiplayer experience, there's even four-player split-screen for local head-to-heads – something of a rarity in today's online world. What the mode naturally concedes in graphical quality, it more than makes up for in intimacy.
Hit the woodwork
For all the game's obvious flaws, there's still nothing quite like huddling around a single screen with your mates, plastering levels with sticky mines, equipping RPGs and enjoying the carnage.
Given the indomitable competition of Battlefield 3 and Modern Warfare 3, there's little to recommend purchasing Goldeneye 007: Reloaded. Released as a download title at a lower price point, or released well away from the top-tier shooters, Reloaded might have stood a chance.
Smile and the world
smiles with you runs quick
As it is, Eurocom has tinkered unnecessarily with a winning formula. What should have been a simple blend of Rare's classic gameplay and modern processing power has been diluted by Call of Duty's influence. And the result is a re-imagining that neither stirs nor shakes. ®
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Goldeneye 007: Reloaded
Console Vs. PC
While I haven't been reading this nonsense as long as I've been playing computer games (since Blitz on the VIC20), it seems to have gathered some sort of assumed truth over the last decade or so.
The inevitable 'argument' is used: console shooters are easy because the controller makes them hard to play, hence everyone *must* be using auto-aim.
Very few games have auto-aim on by default (I always check) and it can also be turned off.
So as I play without auto-aim can I assume that you're the pussy for using a more accurate control system?
And what system do I play games on? All of them. So I can get on and enjoy playing whatever I want on any platform I want.
The only, and I repeat only, way to play Goldeneye properly, especially in multiplayer, was with manual aiming, and auto-aim explicitly turned off.
You have to play it to understand how it worked, but work it did, and utterly brilliantly.
Getting a headshot with a pistol from sixty feet - awsume.
Breakthrough Console FPS?
I was watching a video for the upcoming Halo Anniversary edition recently on the tube of you. On it, one of the people responsible for the HD makeover claimed that Halo was the break through FPS title for consoles.
personally, I disagree - the original GoldenEye was the breakthrough title.
It is a shame that people have forgotten this, I mean in a day and age where we are told that Ocarina of Time is still the best video game ever made, why should the proper homage not be shown to console heroes like GoldenEye?