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Don't be alarmed

Gone are the covert missions with complex enemy patrol patterns and alarms which, when triggered, would flood your position with guards. Gone are the original's numerous gadgets, now replaced by a smartphone with a single button you press to take pictures or hack doors and turrets. This is a new low point for interactivity.

Goldeneye 007 Reloaded

Call in an airstrike

And gone is Rare's masterful variety of level design and pacing, replaced by Eurocom's instantly forgettable utilitarian military complexes and pop-up-and-shoot gameplay.

All this might have been excusable when released on the Wii last year, of course, what with the dearth of first-person shooters on Nintendo's console, but the competition is much fiercer on the 360 and PS3.

In its campaign, at least, there's nothing to recommend Goldeneye 007: Reloaded over any number of generic shooters, let alone Battlefield 3 and Modern Warfare 3.

Goldeneye 007 Reloaded

No zoom required

Not even MI6 Ops can save Reloaded's single-player offering. A brazen copy of Call of Duty's Spec Ops mode, it offers high score challenges across 13 missions based around offensive, defensive and stealth gameplay styles.

But despite a dizzying abundance of customisations, from health and damage modifiers to weapon restrictions and enemy aggression, it's ultimately a shallow affair with limited appeal. It fails to introduce any true novelty, and simply extends gameplay by rinsing and repeating the main campaign's lacklustre mechanics.

Goldeneye 007 Reloaded

The job's an odd'un

The only area worthy of comparison to the original is Reloaded's multiplayer offering. By harking back to the Rare version's pure, intense shoot-outs, Reloaded may just carve a niche for itself with players tired of the contemporary multiplayer formula.

Console Vs. PC

While I haven't been reading this nonsense as long as I've been playing computer games (since Blitz on the VIC20), it seems to have gathered some sort of assumed truth over the last decade or so.

The inevitable 'argument' is used: console shooters are easy because the controller makes them hard to play, hence everyone *must* be using auto-aim.

Very few games have auto-aim on by default (I always check) and it can also be turned off.

So as I play without auto-aim can I assume that you're the pussy for using a more accurate control system?

And what system do I play games on? All of them. So I can get on and enjoy playing whatever I want on any platform I want.

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Auto-aim?

The only, and I repeat only, way to play Goldeneye properly, especially in multiplayer, was with manual aiming, and auto-aim explicitly turned off.

You have to play it to understand how it worked, but work it did, and utterly brilliantly.

Getting a headshot with a pistol from sixty feet - awsume.

Steven R

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Breakthrough Console FPS?

I was watching a video for the upcoming Halo Anniversary edition recently on the tube of you. On it, one of the people responsible for the HD makeover claimed that Halo was the break through FPS title for consoles.

personally, I disagree - the original GoldenEye was the breakthrough title.

It is a shame that people have forgotten this, I mean in a day and age where we are told that Ocarina of Time is still the best video game ever made, why should the proper homage not be shown to console heroes like GoldenEye?

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Wiiiiiiiiiiiii

Is it worth getting if I have the Wii version from last year? Looks similar but HD'd.

Got it for the nostalgia (I have an N64 with Goldeneye hooked up to the LG Monitor/TV in the computer room), played with the golden controller (as the wii controller is too awkward for FPSs).

Must admit I got bored halfway through on the snow level.

The opening level was a blast from the past, and the nightclub level was quite funky.

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I was initially excited on seeing this. Goldeneye remains one of my fondest memories of childhood and was one of the first FPS's I ever played. I still play it now, on an emulator.

It is a shame, then, that it will not come out on the PC (I always wanted this, so that I could react to threats at my real speed, as opposed to how the quick the joystick will let me). More disappointing is that the music has not been kept in and that the gadgets are gone. Cannot really comment on the voice actors, since the original didn't have speech (one of the few things people really disliked about it). I think they could have done this really well, if they had approached it a little differently. Honestly I do not mind that the story and levels are the same. I would have liked to simply play through the original game, but with modern graphics, sound, and on a PC. Sadly this will not happen, it would seem.

Also, for that price, no way.

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