
Goldeneye 007: Reloaded
Yesterday never dies
Review Here we go again. Back to bungie jumping from the dam at Arkhangelsk. Back to sneaking across the snowy fields around the Severnaya satellite installation. And back to dodging fierce crossfire on the gantries of an antenna cradle.

The sound of silencer
After almost 15 years, these sequences remain some of gaming's most memorable scenes. Little wonder, then, that Goldeneye 007: Reloaded is at its best when retreading the iconic scenarios of Rare's much adored Nintendo 64 shooter.
The new release's one big trick is not merely to serve up nostalgia, however, but to subvert it, to surprise the player by reworking classic scenes from a fresh perspective and retrofitting them with modern shooter tropes. Take the opening level at the Northern Dvina River, for example.

Angry shooters create crossfire
Apart from the obvious graphical overhaul - all now HD - the location is exactly the same place it was 15 years ago. But this time much of the slow, methodical gunfight through fortified checkpoints is replaced by a on-rails shoot-out riding shotgun in a truck driven by Alec Trevelyan – sadly not voiced this time by Sean Bean in his best bluff-Yorkshireman-speaks-toff accent.
Or take the train level, once a claustrophobic, linear duck-shoot here opened up and complicated by additional enemies firing through the windows from outside the now stationary train.

I spit on you, Spetnatz
It's a real shame, then, that Eurocom only occasionally chooses to pull off this trick. For the remainder of its six-hour campaign, Goldeneye 007: Reloaded defaults to the generic modern shooter template, where the only nods to Rare's original are, judged by current standards, at least, shonky animations and whac-a-mole AI.
This is no homage to the original, or even pastiche - this is 'Bond of Duty', a diluted sop to the CoD mass market with precious little personality of its own.
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COMMENTS
Console Vs. PC
While I haven't been reading this nonsense as long as I've been playing computer games (since Blitz on the VIC20), it seems to have gathered some sort of assumed truth over the last decade or so.
The inevitable 'argument' is used: console shooters are easy because the controller makes them hard to play, hence everyone *must* be using auto-aim.
Very few games have auto-aim on by default (I always check) and it can also be turned off.
So as I play without auto-aim can I assume that you're the pussy for using a more accurate control system?
And what system do I play games on? All of them. So I can get on and enjoy playing whatever I want on any platform I want.
Auto-aim?
The only, and I repeat only, way to play Goldeneye properly, especially in multiplayer, was with manual aiming, and auto-aim explicitly turned off.
You have to play it to understand how it worked, but work it did, and utterly brilliantly.
Getting a headshot with a pistol from sixty feet - awsume.
Steven R
Breakthrough Console FPS?
I was watching a video for the upcoming Halo Anniversary edition recently on the tube of you. On it, one of the people responsible for the HD makeover claimed that Halo was the break through FPS title for consoles.
personally, I disagree - the original GoldenEye was the breakthrough title.
It is a shame that people have forgotten this, I mean in a day and age where we are told that Ocarina of Time is still the best video game ever made, why should the proper homage not be shown to console heroes like GoldenEye?
Wiiiiiiiiiiiii
Is it worth getting if I have the Wii version from last year? Looks similar but HD'd.
Got it for the nostalgia (I have an N64 with Goldeneye hooked up to the LG Monitor/TV in the computer room), played with the golden controller (as the wii controller is too awkward for FPSs).
Must admit I got bored halfway through on the snow level.
The opening level was a blast from the past, and the nightclub level was quite funky.
I was initially excited on seeing this. Goldeneye remains one of my fondest memories of childhood and was one of the first FPS's I ever played. I still play it now, on an emulator.
It is a shame, then, that it will not come out on the PC (I always wanted this, so that I could react to threats at my real speed, as opposed to how the quick the joystick will let me). More disappointing is that the music has not been kept in and that the gadgets are gone. Cannot really comment on the voice actors, since the original didn't have speech (one of the few things people really disliked about it). I think they could have done this really well, if they had approached it a little differently. Honestly I do not mind that the story and levels are the same. I would have liked to simply play through the original game, but with modern graphics, sound, and on a PC. Sadly this will not happen, it would seem.
Also, for that price, no way.
