Driver assistance? No thanks
Another nice touch is how disabling driver aids affects your credit accumulation – credit being vital as a means to purchase cars, upgrade and so on – in what can only be encouragement from developer Turn 10 to turn them off once you're ready.
I'm a big advocate of banishing the overlaid driving line assist in particular. Sure it helps with learning braking zones and such, but all you'll end up doing is getting the driving game's version of tunnel-vision. Much better to turn it off, experiment with your cornering speeds and braking zones and take in your surroundings. Forza does, after all, offer up digital representation of some of the world's finest tarmac'd terrain.
It's in the tracks that further parallels can be drawn with GT5, both games priding themselves on providing perfect renditions of the likes of the Nürburgring, Laguna Seca, and... er... the Top Gear test track.
Let's take Laguna Seca by way of comparison, Forza 4's rendition is certainly a brighter affair, almost super-saturated in colours and a stark contrast to the more somber toned, but no less beautiful GT5. The actual tarmac itself is perhaps more convincing on Sony's racer, but Forza wins hands down in terms of scenery, the Lego-like trees of GT5 embarrassed by Forza's flora.
It's a similar story when it comes to the cars too, with Forza's models appearing that bit more colourful, equally aesthetically accurate but without such a severe edge to them.
If forced to chose, I'd have to say that GT5 just about wins this particular comparison when comparing its 'premium' models – that's cars rendered specifically for GT5, interiors and all – to that of Forza, but it's close. And all 500 of Forza 4's cars include interiors, something GT5 can't boast.
It's also worth pointing out that bodywork damage is much superior in Forza. Panels crumple, paint gets scratched and lights smashed - and rendered inoperable - in realistic, ergonomic fashion. It's a good job the damage model works so well too because so kamikaze is the AI that contact is inevitable whenever one of your artificially driven competitors draws near.
Next page: Track daze
Hush child. Let the adults get on with their grown-up talk.
If you want to play the "my game/computer/phone's better than your game/computer/phone" game then perhaps you should save it for the playground.
Live for Speed or iRacing.
Calling it an interior view is somewhat misleading because for most cars it is a silhouette cut-out blocking your view, not an interior.
The key flaw in GT5 is it is just too easy, offers no challenge in the offline game. The AI are no competition at all.
The things they have updated are all marred by Polyphony's distinctly odd perspective of how things should work.
Spec 2.0 does nothing particularly noteworthy for GT5.
It is still a terrible game. GT5 is so poorly designed and implemented, so long overdue and over-budget that I thought it might have been a government IT project
I have seen the GT5 updates - great improvement, but still a pain to navigate.
Nice to have the racing sim competition.
Or shunting you into an oncoming barrier in a way that even Lewis Hamilton would think irresponsible.