Feeds
50%
Rise of Nightmares

Rise of Nightmares

Kinect's first frightfest?

  • alert
  • submit to reddit

Secure remote control for conventional and virtual desktops

Review A spine-tingling unease, an oppressive sense of dread, an irrepressible fear – dusting off and firing up the Kinect sensor can fill any self respecting gamer with a profound foreboding. Since its release almost a year ago, Child of Eden stands as the only hardcore game to shine its - admittedly brilliant - light through the gloom of casual, throwaway motion-controlled titles.

Enter Rise of Nightmares to provide Kinect's most stringent test yet. A full first-person survival horror game, Sega's gruesome scarefest might leave Kinect's hardcore credentials battered and bloodied, but there's just enough hope amid the horrors to provide Microsoft's all-seeing peripheral with a temporary stay of execution.

Rise of Nightmares

Don't get mouthy with me

On first impressions alone, Kinect deserves no such reprieve. Rise of Nightmares' motion controls initially feel as mechanically shambolic as its many lurching, undead denizens. In theory, movement seems simple enough: one foot ahead to walk forwards, one foot behind to step backwards and a slight turn of the shoulders to change direction. So does combat, with its more traditional Kinect-friendly gestures of slashing, throwing and blocking.

But, for the game's opening hour at least, the execution proves exasperating, as you continually snag yourself on walls, struggle to line up with interactive objects and stumble unwittingly into throngs of undead.

Rise of Nightmares

Head off for more kills

Of course, of all the hardcore genres, survival horror is perhaps the most amenable to Kinect's limitations. Restricted movement has long been one of the genre's most staple conventions, used to ratchet up tension by instilling players with a greater sense of vulnerability.

Anyone who complains that the Resident Evil or Dead Space series have clunky controls is missing the point entirely.

Rise of Nightmares

I'll take some dead meat with all the trimmings

So, while it's true those initial Kinect misgivings never truly disappear, it's testament to the genre's principles and Sega's clever gameplay concessions that, once mastered, the motion controls rarely frustrate to the point of distraction.

In regular games, those concessions would amount to weaknesses. But here they're vital to squeeze the first-person experience into motion controls. Auto aim helps reduce Kinect's occasional inexactitude when throwing objects or switching between enemies. Large object icons minimise the precision required when picking up items or opening doors. And there's a handy option to switch to on-rails movement to provide occasional respite from the tiring full control.

The essential guide to IT transformation

Next page: Thanks a plot

More from The Register

next story
Apple's iWatch? They cannae do it ... they don't have the POWER
Analyst predicts fanbois will have to wait until next year
The agony and ecstasy of SteamOS: WHERE ARE MY GAMES?
And yes it does need a fat HDD (or SSD, it's cool with either)
Barnes & Noble: Swallow a Samsung Nook tablet, please ... pretty please
Novelslab finally on sale with ($199 - $20) price tag
Kate Bush: Don't make me HAVE CONTACT with your iPHONE
Can't face sea of wobbling fondle implements. What happened to lighters, eh?
Apple to build WORLD'S BIGGEST iStore in Dubai
It's not the size of your shiny-shiny...
Just in case? Unverified 'supersize me' iPhone 6 pics in sneak leak peek
Is bigger necessarily better for the fruity firm's flagship phone?
Steve Jobs had BETTER BALLS than Atari, says Apple mouse designer
Xerox? Pff, not even in the same league as His Jobsiness
Apple analyst: fruity firm set to shift 75 million iPhones
We'll have some of whatever he's having please
prev story

Whitepapers

Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
7 Elements of Radically Simple OS Migration
Avoid the typical headaches of OS migration during your next project by learning about 7 elements of radically simple OS migration.
BYOD's dark side: Data protection
An endpoint data protection solution that adds value to the user and the organization so it can protect itself from data loss as well as leverage corporate data.
Consolidation: The Foundation for IT Business Transformation
In this whitepaper learn how effective consolidation of IT and business resources can enable multiple, meaningful business benefits.
High Performance for All
While HPC is not new, it has traditionally been seen as a specialist area – is it now geared up to meet more mainstream requirements?