Adobe bets on Flash 11 to fend off HTML5 invasion
Hardware acceleration woos 3D game makers
Adobe has announced the next version of its Flash Player, repositioning its media platform for a mobile world where it is being increasingly shunned.
The company today unveiled the Flash Player 11 and the Flash-based runtime AIR 3, with a heavy emphasis on 3D gaming both in the features and in a roll-call of customers endorsing the duo.
Flash Player 11 and AIR 3 are scheduled for release in early October. Adobe didn't give the date, but you should expect release at Adobe's annual Max conference, between 1 and 5 October.
Both support full hardware acceleration for 2D and 3D graphics, which Adobe claims provides rendering performance 1,000 times faster than Flash Player 10 and AIR 2.
There's also something called Stage3D from Adobe's Labs, built to provide more detailed graphics. Stage3D renders "hundreds of thousands" of z-buffered triangles at 60Hz compared to thousands of non z-buffered triangles at 30Hz in earlier versions of Flash.
H.264 hardware decoding is now available for AIR applications on Apple's iOS, while Flash now works with 64-bit on Windows, Mac and Linux and in the browser.
Installation has been simplified: developers can now automatically package AIR runtimes for Android, Windows, and Apple's OS and iOS so the user doesn't have to download.
The news comes gift-wrapped in endorsements from Zynga, EA Interactive, Ubisoft and Pro 3 Games, among others.
Adobe calls Flash Player 11 and AIR 3 "the game console for the Web"; the emphasis on fine-grained rendering, hardware acceleration and H.264 is deliberate.
Gaming looks like it has become one of the niches that Adobe has bet on for the future survival of its software in a world where – at least when it comes to mobile computing – the days of defaulting to Flash for graphics or media content are coming to an end.
Windows 8 has become the latest tablet operating system to block Flash, through Microsoft's Metro UI. A version of Flash for Windows Phone, meanwhile, is still missing. The problem is Microsoft's browser, Internet Explorer, the PC version of which is now being built for the phone and tablet.
Running Metro style IE plug-in free improves battery life as well as security, reliability, and privacy for consumers. Plug-ins were important early on in the web's history.
But the web has come a long way since then with HTML5. Providing compatibility with legacy plug-in technologies would detract from, rather than improve, the consumer experience of browsing in the Metro style UI.
It's not all over for Flash on tablets or smartphones, with Flash running on Android and Blackberry machines. Flash can also run on iOS via AIR, it just can't run natively.
Announcing Flash Player 11 and AIR 3, Adobe let rip its standard ubiquity statistic of more than 98 per cent of internet-connected PCs supporting Flash, with some added numbers on the mobile front. Adobe expects that more than 200 million smartphones and tablets including iOS devices will support Flash-based applications via Adobe AIR. By the end of 2015, the number of devices that will support AIR is expected to increase to one billion.
As for the Microsoft question, Adobe reckons it will bring Flash to the Metro UI in the same way it landed on iOS, via the AIR runtime.
But history is written by the victors, and during the time Jobs blocked Flash he convinced Microsoft to dump its own proprietary plug that it built to challenge Flash, a plug-in called Silverlight, for HTML5. Also during this time, HTML5 has been continuing to evolve as a standard – even though it is still not finished – and it has become something even more people in the industry can claim to be aware of.
Death of Flash is greatly exaggerated
Adobe does seem to have accepted that Flash is going to lose ground to HTML5. In a recent blog post, tools group product manager Andrew Shorten essentially called talk of Flash's death greatly exaggerated, but he also reckoned it was incumbent upon Adobe to focus on where Flex – the software development kit for building Flash-based apps – "provides unique value in the marketplace".
"There are countless examples where, in the past, Flex was (rightly) selected as the only way to deliver a great user experience. Today, many of those could be built using HTML5-related technologies and delivered via the browser," Shorten wrote here.
Where does this leave Adobe? It is not giving up. Shorten continued: "That doesn't mean, however, that HTML5 is the right choice for all use cases – the performance, framework maturity and robust tooling provided by Adobe are cited as critical factors by enterprise customers as to why they continue to select Flex."
Instead, we're seeing Adobe position Flash as something for gaming because of the fine level of detail you can get in graphics or because of the rendering speeds. Also, Adobe is punting something that is missing from HTML5: the ability for games' authors to do things like control where their games are published – meaning, ultimately, they will get paid. In other words: digital rights management (DRM).
In the meantime, Adobe is going to embrace HTML5 through its tools. Shorten said: "We will provide tooling to help designers and developers create those experiences – Edge and Muse are two such examples."
Flash 11 and AIR 3 couldn't have arrived at a period of greater uncertainty for Adobe. Thanks to Jobs, it is easy to forget that HTML5 isn't actually a product, it is a spec – and there are plenty of tooling and features missing that you would rely on tech vendors to deliver.
Also, HTML5 isn't just the video or associated graphics capabilities hyped by Jobs; the core spec remains bread-and-butter page markup while there are interesting new possibilities in areas such as offline data access.
But, the future is coming – in 2014 to be precise – and Adobe has accepted this.
For the future that Adobe might wish for Flash, we should perhaps look to Microsoft and Silverlight – once hailed as a plug-in usurper to Flash. Now Microsoft can't admit to having de-prioritised Silverlight and instead talks of its player being suited for use on a case-by-case basis.
Those cases? Line-of-business apps, DRM'd content, online ads, and "casual" gaming... ®
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