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Star Control

Captain's log...

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Antique Code Show Star Control 2 is a bloody good game, but not the game I fell in love with. Yet it was playing the original Star Control on my Sega Genesis that just makes me feel all squidgy inside. With colour spaceships that battle across my screen to eerie alien toonz, I didn't need Arnie in Total Recall to fulfil my sci-fi fetish.

Star Control

Mapping the heavens: Star Control

In the same year the Hubble telescope was launched this classic game etched it's own niche in the gaming world. For its time, Star Control was state-of-the-art, especially for its use of 3D star maps.

Star Control

Mêlée mode, anyone?

For me Star Control was all about mêlée mode, where I was introduced to the Alliance of Free Stars and the Ur-Quan Hierarchy who are at war. Each side controls seven distinctive spaceships; each spaceship is equipped with two kinds of military hardware. They are mainly weapons but also include shields, nukes or teleportation devices. There's one that will even completely transform your original ship in to a different vessel. The key is to try and balance their individual strengths and weaknesses.

Star Control

Keep an eye on your foe

Star Control had the coolest pictures of the opposing Captain and the character I have chosen on the right of the screen. I can almost look my opponent in the eye as I call upon some crazy ass Star Trek space strategy. My crew equalled my hit points and, once I was down to no crew, my spaceship would explode.

The baddies of this story are the aggressive hefty beige maggot species known as the Ur-Quan. They want universal domination and will enslave any species that stand in their way.

Star Control

In victory, a not-so magnanimous maggot

Who will stand against these alien worms? From the Procyon star system the shiny Chenjesu monitor the Ur-Quan communications and decide it’s a good idea to gather a competing alliance of the free star-faring races. Earth was the final race to be recruited and join the ranks of the Alliance of Free Stars.

As Admiral Lucy, I have to choose a fleet of seven unique ship combinations headed by a flagship. So, to start with that will be the Ur-Quan flagship Dreadnought (overpowered, you cry) with its fusion detonations and secondary armament that launches waves of fighters. Or at a toss, the Alliance Chenjesu Broodhome craft, who can say no to crystal shards, which splinter in proximity to an enemy craft?

Star Control

Ships in the night

Discovering the different combinations of ships kept me busy for much of 1990 and I can see how this game quickly developed a cult following. It was all about picking my favourite ship, The Penetrator – controlled by the green-skinned hotties, the Syreen – and working out strategies to conquer the enemy with my giant space phallus.

One of my fondest memories of Star Control was beating my friends when it was released with a two-player mode for the Sega Megadrive. Being the new overlord of space, PVP kept me going until I started kicking everyone’s ass at Goldeneye on my N64.

Star Control

Educational too...

Yes, yes, I know you're all going to start shouting about the sequel Star Control II: The Ur-Quan Masters which I will agree is something else, but the Genesis version of Star Control is the Promethean fire of space games and is a masterpiece of successful, simple but absorbing gameplay. ®

Every fortnight, Reg Hardware will be revisiting memorable titles from gaming's illustrious past.

Developer Toys for Bob
Year of release 1990
More Info Star Control for older platforms is still available from on-line marketplaces such as eBay and Amazon.

The Ur-Quan Masters

http://sc2.sourceforge.net/, don't know about SC1 re-implementations though

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http://sc2.sourceforge.net/

All I need to say: Go down load it NOW!

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Can't Believe it

Haven't heard from this game in ages, but after playing SC:3 (not StarCraft newbies) on a demo disk from Computer Shopper in the mid 90's i actually pre-ordered it and then subsequently found that the game came bundled with the original Star Control and SC:2 with it as well!

SC:3 had some amazing real-time resource gathering and colony management.

After running through the game a few times I was finally compelled to play SC:2 and 1 and oh my god, they simply blew me away.

Simply one of my favourite gaming experiences of my early gaming career.

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Promethean fire?

You do realize that Star Control was based on the old PDP-1 Spacewar, yes?

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Retro Lives!

Star Controllers yearning for some modern good times should try Space Pirates And Zombies (AKA a nicely unPC SPAZ) plenty of very non PC laughs and some of the best gameplay since...the original. Refreshingly done by 2 coders in their metaphorical bedroom rather than the usual army of Zombies working at a major studio.Only a tenner too!

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