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appToyz appBlaster

appToyz appBlaster

Gunning for control

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iGamer Gaming peripherals have a bad reputation, and not without good reason. From the sublime Steel Battalion controller to every ridiculous Wii peripheral, these plastic appendages have one thing in common: they make gamers look sublimely ridiculous.

appToyz appBlaster

Point and shoot: appToyz appBlaster

Even those which actually enhance gameplay - force feedback steering wheels, Guitar Hero's guitars and Samba di Amigo's maracas spring to mind – still manage to waft a stench of puerility over a pastime already much derided as an infantile pursuit.

The appBlaster is no exception. Quite simply, any post-pubescent gamer is going to look like a right tool moving around their living room brandishing a plastic gun. Get beyond this, though, and you'll discover that while the appBlaster is itself far from revolutionary, it may just be the inadvertent harbinger of a revolution in FPS gaming.

OK, so how do I get from a moulded plastic toy gun onto which you clamp your iPhone or iPod Touch to a revolution in FPS gaming? Well, like any technological advancement, iteratively of course.

The gyroscopes and accelerometers in smartphones and tablets already allow for 1:1 head tracking – games like Rage and NOVA 2 proving their accuracy for looking around 3D environments. Yet holding out your device and straining to press touchscreen controls whilst turning through 360 degrees feels contrived.

appToyz appBlaster

Fire at will

By clamping an iDevice on the top one of man's deadliest ergonomic designs, the appBlaster simply places the viewpoint in a natural position, in this case, aiming down the barrel of a gun. Better still, the appBlaster employs two triggers – one by the grip and one by the magazine – to independently control prodders and thus mimic finger taps on touchscreen controls.

3D environments require another vital control element, of course, that of movement. And it's here the appBlaster understandably fails. It's perfect for duck shoots like the simple but fun Augmented Reality game Alien Attack!!!free to download from iTunes – in which you shoot down incoming waves of aliens, but it can't control movement in full first-person games. So while NOVA 2's control scheme, for example, can be customised to relocate its trigger points under the appBlaster's prodders, you'll need to revert to touchscreen controls to move around, which proves highly impractical.

If you're reading appToyz – or indeed anyone interested in developing a multi-million selling peripheral – all that's required to realise the appBlaster's potential and turn it from mildly entertaining toy into revolutionary control scheme is a Bluetooth thumbstick and triggers, and perhaps the odd additional button or two. I'd even go so far as to suggest you place the thumbstick behind the magazine, in easy and comfortable reach to the secondary-fire trigger.

appToyz appBlaster

Room for improvement – even a revolution in gaming

It would be easier on Android phones and tablets, naturally. Thanks to Google's open Bluetooth policy, PS3 controllers have already been fully paired with devices to control emulator and homebrew games. But with enough support from the big developers, you might just even convince Apple to reconsider it's closed-shop approach.

Verdict

By bringing ergonomics to bear on the iDevices' own spatial technology, the appBlaster is one of those rare gaming peripherals that actually enhances gameplay. It's also something of a missed opportunity, however. With no way of controlling movement, your feet are stuck firmly on the firing range. And without Bluetooth mods to put a revolutionary controller in your hands, I'm afraid to say, when Rambo-ing around your living room with a fake, plastic gun, you're still going to look like a right tool. ®

Thanks to Red5 for the loan of the review sample.

iGamer covers the latest in mobile gaming, from Android to iPad, every other Wednesday. If you think there's a great game we really should cover, please let us know.

Latest Comments

Hence my saying "as designed". Redesigning the product not to use hammers would also require re-programming every available app.

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Hammer Time

Ah, but if all the controls were bluetooth, including the triggers, you'd obviate the prodders. Then you've only got to worry about a decent clamp to secure the tablet / phone - games would be controlled entirely through regular inputs.

Tablets aren't all that heavy, so some kind of bar with foam / rubber padding would do. It might look a little ungainly, but it would work.

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Ah ... now I have to drop the other shoe

You're not much more likely to see appBlaster 2.0 on Android - in fact, as designed it could never work on Android. The reason it works on iOS is because every iOS phone is the same size. Android devices come with a variety of screen sizes and formats, so the touchscreen controls would be of different sizes and in different places relative to the hammers.

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AppleBlaster

Cheers for that, Jedit.

I didn't write that Android was ahead of the game, Neoc, just the easier platform. Jailbreaking iOS and pairing a Wiimote for emulators is one thing, but playing an official iOS game with an unauthorised third-party controller is another game entirely.

In its present form, the appBlaster doesn't interface with iOS in any way, so it can't transgress Apple's interface restrictions. If 'appBlaster 2.0' were to have the imaginary bluetooth controls mentioned, developers like Gameloft would have to openly support the interface, which would require a sea change in Apple policy.

Since Google places no restrictions on third-party devices/interfaces, the likelihood of seeing an 'appBlaster 2.0' on Android is that much greater.

Some jailbreak coders are attempting to create a wrapper on iOS that hijacks the touchscreen protocols and conveys those inputs through to a controller (which would retrofit to any and every existing iOS FPS), but they haven't succeeded yet.

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What mistake?

iproducts are just computers and apps are just code. It's wholly obvious that iOS should be able to run such apps. You should have realised that when you said "I've jailbroken my iPad so I can do it", you also said that if you hadn't jailbroken it, then you couldn't. That is why Apple are behind in the game; because they DON'T let you run these apps, not because their products CAN'T run them.

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