The only issue with this kind of structure – with all too many enemies strewn across a stage – is that in order to precisely aim your weapon, you have to hit a shoulder button to zoom, at which point you usefully lose the ability to move. Fine, if you’re behind cover – though that gets shredded away quickly – but not very healthy at all if you’re forced to stand in a spot by a specific mission objective. Given that enemies continuously, and randomly, generate on all sides of you doesn’t help matters either.
Graphically, there’s little going on to shout about either, the destructible environments looking reasonable enough but lack any real clarity of textures, which is possibly down to the game using an adapted Dirt 3 engine. Character models are of the cartoonified variety, somewhat similar to Brink’s but not as well animated. How much damage you’re suffering is also difficult to glean; a red mist might be a visual indicate you’re being shot, but working out just how near death you often proves difficult until it’s too late.
Multiplayer is similarly lacking in bells and whistles, with just co-op, deathmatch and team deathmatch options available at release, this is a little shocking considering what is expected and demanded of the genre’s creme de la crème. Imagine the outcry if Battlefield 3 or Gears of War 3 were released with so few on-line options available.
Over all, Bodycount feels like a game made by a development team that hasn’t seen the progression in the world of the FPS these last few years. A spiritual successor to the decent PS2 generation shooter, Black, it might be, but Black – for all my fond memories of it – wouldn’t cut it today and, simply put, nor does Bodycount. There’s no doubt the team has the potential to put a fast and furious shooter together but, this time at least, they’ve not quite managed it. ®
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Call of Juarez:
aye 8 consoles. for breakfast.
consoles are shite for fps
If you cant use a mouse, I aint interested
That is all
"everyone is lumbered with it." true but i still dont like it
For me the Mouse & Keyb system crossed a very important line - being able to control the game as fast as you can think, rather than waiting for the commands to take effect
(the newest analog consoles do provide for this, technically , but no human can control their hands on the analog range of those mushroom things as well as they can a mouse)
Theres a good reason they dont have cross platform fps games, a 4 year old with a mouse would easily pwn a veteran clan member on a console controller.
treasure island dizzy
Wow codemasters are still going !!!!!!
Think the problem here isnt that the game is crap, but that the.right price for a codemasters game is £2.99. Sure it would have got 90% at that price point.
Wait until the Daily Mail hears about this!
So if the game takes place in Africa then, shock horror! Does that mean you are shooting at black people?
Yes indeedy, we will have the likes of the Daily Mail furiously typing articles condemning this game as "Racist"
Please note the icon ok, but yeah expect it to happen.
tell me more
I'm intreaged, does it work as well as on a pc?
can you adjust the sensitvity etc?
can you map keys to controller functions in any combinations?
do you have to join special servers that permit that? or is it a transparent replacement?
can you play any game or special ones that arecoded for it ( like CS as mentioned above)