Plotting destruction
In fact it’s moments like these which not only make a mockery of the plot, such as it is, but leave you suspecting that maybe, just maybe, the whole story thing was something of an afterthought. Not that plot is everything in the arena of the FPS, especially those that favour brawn over brains, but sadly Bodycount’s action, while OK, just doesn’t push any boundaries nor introduce any noteworthy ideas of its own.

The scene changes make it appear like two games were grafted together
Among the selling points is scenery destruction, which has been done in games such as Red Faction for years, and will be done to greater effect than this in Battlefield 3. Then there are the power-ups you gain as you blast your way through the game – a damage limiter, the ability to summon air strikes and a device which reveals enemy location amongst them – but, again, nothing not implemented elsewhere.
Finally, there’s the kill counter itself. Sure it’s fun at first, but lacking the variety and sheer wit of the similar system installed in Bulletstorm, with far fewer creative ways of describing the various trick shots available.
The hostile forces too, display an equal unwillingness to surprise, falling not only into the trap of being blessed with an ability to detect the player from a country-mile away (if they happen to be facing in your direction), but also often blundering straight through the player character. It’s enough to bring back the clipping issues which so plagued games back in the 1980s.
You will eventually take on troopers who resemble some kind of lovechild betwixt Cylon and Stormtrooper, but while heavily armoured – and so tougher to kill – their actual intelligence is barely improved and their effectiveness simply down to there being lots of them in a confined space. That said, fun can be gleaned from charging headlong into their midst, while unleashing whatever weaponry is at hand – generally consisting of a rifle and a shotgun, though primary and secondary guns can be changed at console terminals.

Light ammunition?
Bodycount’s environments are basically small sandboxes – in which you’re free to wreak your own brand of havoc – so you’re free to experiment, grenades proving particularly entertaining when tactically placed. There might be a mission objective, but if you would rather take your aggression out on the natives, there’s no need to hurry.
Next page: Black thoughts
COMMENTS
aye 8 consoles. for breakfast.
consoles are shite for fps
If you cant use a mouse, I aint interested
That is all
re
"everyone is lumbered with it." true but i still dont like it
For me the Mouse & Keyb system crossed a very important line - being able to control the game as fast as you can think, rather than waiting for the commands to take effect
(the newest analog consoles do provide for this, technically , but no human can control their hands on the analog range of those mushroom things as well as they can a mouse)
Theres a good reason they dont have cross platform fps games, a 4 year old with a mouse would easily pwn a veteran clan member on a console controller.
treasure island dizzy
Wow codemasters are still going !!!!!!
Think the problem here isnt that the game is crap, but that the.right price for a codemasters game is £2.99. Sure it would have got 90% at that price point.
Wait until the Daily Mail hears about this!
So if the game takes place in Africa then, shock horror! Does that mean you are shooting at black people?
Yes indeedy, we will have the likes of the Daily Mail furiously typing articles condemning this game as "Racist"
Please note the icon ok, but yeah expect it to happen.
tell me more
I'm intreaged, does it work as well as on a pc?
can you adjust the sensitvity etc?
can you map keys to controller functions in any combinations?
do you have to join special servers that permit that? or is it a transparent replacement?
can you play any game or special ones that arecoded for it ( like CS as mentioned above)
