Geeks Guide2... iPhone 4 Development
40% off! Includes iPad
In this week's edition of Geeks' Guide we look at a Cocoa Touch bestseller, Beginning iPhone 4 Development, by Dave Mark, Jack Nutting and Jeff LaMarche. This dream team collaboration has a wealth of experience. The trio are considered experts on iOS development, Mac programming, Cocoa and Objective-C.
The book has been completely updated since Beginning iPhone 3 Development and now features iPad development and up-to-date source code. The aim of the book is to get you past the initial learning curve and help you control or interact with iOS features. The team also teaches you how to integrate all the interface elements you love – including buttons, switches, pickers, sliders and toolbars. You'll also see how to use the new concurrency APIs included in iOS 4.
There are 657 pages. You'll begin with the basics of working with Xcode, interaction, interface, autorotation, autosizing and table views. Later you will also look at the Accelerometer, drawing with Quartz & OpenGL, localisation and much more.
The book is packed with highly practical examples, illustrations and coding to help you unleash your potential. It's easy to follow and ideal for beginners, all you need to do bring your own creativity and be a registered iOS developer. All in all, the authors deliver the materials and examples which give you a great introduction to the world of iOS programming with the Apple SDK.
Beginning iPhone 4 Development is available now for £18.89 – saving you 40 per cent on the list price. We ship worldwide and all our orders come with free UK delivery & same working day despatch*.
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The photograph at the top of the book...
which Reg reporter is it? I mean, seriously, curiosity has me going here...
Xcode 3 - How old is the book?
Looking at the product description, it is still using Xcode 3 and not Xcode 4 as the development environment. Nothing wrong with that, you still learn the language etc, but IF it is a new book?, why not use the Xcode 4 environment to learn, otherwise it would be confusing to the learner who would most likely be using Xcode 4 and therefore would also be trying to get their head around the dev environment, while seeing the examples etc being done in the Xcode 3 dev environment.
Includes the iPad in the same way it includes the iPhone
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