AMD says Xbox 720 graphics to be good as Avatar
Hardware is hardcore, exec hints
Chip maker AMD has hinted that the Xbox 360's successor will be able to deliver computer graphics to match those in James Cameron's movie Avatar.
Robison claims the AI and physics capabilities of the net-gen console would pave the way for every pedestrian in games such as Grand Theft Auto to have an individual mentality.
AMD hasn't confirm it is actually working on Microsoft's eagerly anticipated follow-up, but as Robison is director of independent software vendor relationships at AMD, it's probable that has been extensively speaking with games developers.
And AMD did provide the graphics chippery for the Xbox 360.
The Xbox 720 is rumoured to be unveiled at E3 next year. ®
I remember when...
The N64 gfx was meant to be as good as the T2 movie special effects (1995 Next Generation magazine). Similar claims were made about the PS1 weren't they?
I honestly don't believe the next gen consoles can ever come in and render in real-time what huge clouds of computers took 12 months to render only a few years ago.
Thanks, stopped me having to come up with other excuses not to buy a Microsoft console:
1) Unfulfillable sales-spin of the highest order.
Seriously, stop talking shite. Do you mean it can render in HD? Do you mean it can render X million polygons a second with full shaders etc.? Or do you mean I can put up a pre-rendered image and say "It's as good as Avatar" (not that I've even seen the movie, nor care)? Because what you WANT people to think you mean is vastly different to what you ACTUALLY mean. What you WANT people to think is that this is equivalent to a modern supercomputer churning for months on end - in reality, it'll be underpowered compared to a recent gaming laptop.
2) The games I get most enjoyment out of are almost inversely proportional to the time / effort / processing spent detailing the characters.
Games development is already far too long and far too expensive and I wouldn't touch a game that advertised itself on the basis that it "looked more realistic". It just means they spent more time on the artwork and less on the gameplay. Any idiot can rent Avatar if that's the sort of thing they want to look at - personally, for me, a games console plays games.
3) The AI claims are utter tosh.
What you mean is that the individual pedestrians have a handful of attributes and select one of many pre-selected options as to what to do (run, shoot back, hide, etc.). That's *NOT* AI. It's simple heuristics. And it doesn't matter if you do it with one or a million on-screen characters, it doesn't mean they are doing anything other than the same pre-scripted actions that every game of that sort has. Show me a problem where you can just throw more power at something and get "better" AI and I'll demonstrate that it's not AI at all.
And in terms of gaming - I've yet to see any significant advance in "AI" players in decades. Hell, most AAA titles still have things getting stuck in walls, being lured to certain death one at a time without the rest noticing, walking into quite obvious traps and literally being manipulated by the player into dying in the way the player wants. "True" AI doesn't make for fun games at all, anyway.
Just a misunderstanding
What he actually meant to say was that the graphics on the XBox 720 will be as good as the PLOT of Avatar.
"would pave the way for every pedestrian in games such as Grand Theft Auto to have an individual mentality." o_O
Spoken like a true guy-who-doesn't-know-a-fucking-thing-about-game-design.
How do you quantify "as good as Avatar" anyway? Does this mean playing on The 720 will require being a dribbling, mindless, hot-topic clad drone?
Movies looked better when they used latex and macaroni anyway. I'm not even being nostalgic or Ludditean.
"It would seem that PC gaming progression has slowed down to be more in line with console progression. For that reason, i see the next big leap being when they release the new xbox/playstation."
The only reason the PC progression has slowed is because all the games companies are focusing the majority of their development efforts on consoles. Developing for a console-level feature set then porting to PC afterwards, maintaining the console feature set on far superior hardware.