Feeds
35%
Transformers: Dark of the Moon

Transformers: Dark of the Moon

Robotic behaviour

  • alert
  • submit to reddit

Top 5 reasons to deploy VMware with Tegile

Review Last year's War for Cybertron salvaged Transformers from gaming's scrapyard. While still not fully realising the potential of the IP, High Moon Studios' game combined reverential treatment of the fiction with solid controls and decent gameplay to mark a high point for the franchise.

Transformers: Dark of the Moon

Step on it, or someone'll step on it

You'd think it would be easy for High Moon to build upon those foundations to make a half-decent and entertaining follow-up, especially one based on a movie constructed around giant transforming mechs and mesmerising CGI-set pieces. But you'd be wrong. Dark of the Moon falls foul of one of gaming's oldest curses: the movie tie-in.

On this occasion, the source material isn't at fault. Michael Bay's third Transformers film might be an unmitigated stinker, with computers seemingly generating the one-dimensional plot and dialogue as well as the three-dimensional effects, but the game is based on events leading up to the movie, rather than the egregious movie itself. You can't even blame Shouty LaBouef or double-barrelled knickers mannequin Rosie Huntington-Whiteley, neither of whom, thankfully, feature in the game.

Transformers: Dark of the Moon

Gundamn MechWarriors

The only commonality, then, is one of vacuousness. A mindless emptiness fills Dark of the Moon. All War for Cybertron's good work in narrative and gameplay is undone. Its neatly weaved parallel Autobot and Decepticon story threading is replaced by disjointed chapters featuring the usual prominent Transformers in specific, thinly-connected missions.

Whether you're infiltrating a Decepticon hideout to eavesdrop on their communications or rescuing Shockwave from his cryogenic prison, missions are largely indistinguishable, save for their settings and threadbare expositions. The same repetitive combat and uninspired level design is repeated again and again throughout the woefully short five-hour campaign.

Transformers: Dark of the Moon

Clippin' wings

The Transformers themselves are also virtually indistinguishable. Bumblebee's sports car might be faster than Megatron's truck, and Soundwave's sonic gun more powerful than Warpath's Assault Rifle, but you'll hardly notice in a game that doesn't bother to explore those differences.

Beginner's guide to SSL certificates

Next page: Huge-o boss

More from The Register

next story
Official: European members prefer to fondle Apple iPads
Only 7 of 50 parliamentarians plump for Samsung Galaxy S
Fujitsu CTO: We'll be 3D-printing tech execs in 15 years
Fleshy techie disses network neutrality, helmet-less motorcyclists
Space Commanders rebel as Elite:Dangerous kills offline mode
Frontier cops an epic kicking in its own forums ahead of December revival
Intel's LAME DUCK mobile chips gobbled by CASH COW
Chipzilla won't have money-losing mobe unit to kick about anymore
prev story

Whitepapers

Why cloud backup?
Combining the latest advancements in disk-based backup with secure, integrated, cloud technologies offer organizations fast and assured recovery of their critical enterprise data.
Forging a new future with identity relationship management
Learn about ForgeRock's next generation IRM platform and how it is designed to empower CEOS's and enterprises to engage with consumers.
How to determine if cloud backup is right for your servers
Two key factors, technical feasibility and TCO economics, that backup and IT operations managers should consider when assessing cloud backup.
Reg Reader Research: SaaS based Email and Office Productivity Tools
Read this Reg reader report which provides advice and guidance for SMBs towards the use of SaaS based email and Office productivity tools.
The Heartbleed Bug: how to protect your business with Symantec
What happens when the next Heartbleed (or worse) comes along, and what can you do to weather another chapter in an all-too-familiar string of debilitating attacks?