Take, for instance, an encounter in the last third of the game by which point metaphysical fiends have become the cannon fodder of choice. Having fought my way into a garage, my only choice is to hit an enticingly glowing green button to open some shutters. As the shutter grinds slowly upwards, I'm attacked by infinitely spawning fiends, all of which can absorb serious punishment before succumbing – and that’s when you manage to shoot them, so fast are their movements.
The lady in red
To progress, you'll have to wait until the shutter is up fully, hit the button on the other side and wait for it to close again, and all while under attack by multiple enemies capable of felling you in three swipes. I might never have screamed out of fright while trudging my way through the game, but I wasn’t far from it due to sheer frustration – and that was on medium difficulty.
I'm all for a challenge, but upon finally emerging victorious it wasn't so much exhilaration I was feeling, as overwhelming apathy for the whole experience.
Full of screens, not screams
Co-op play does take some of the sting out of these more frustrating scenarios, not least because fallen comrades can be resuscitated, but really that’s scant excuse for the inclusion of such exasperating level design.
Next page: Soul searching
I knew this game was going to suck, FEAR was a masterpiece, the AI was cunning and the supernatural was used sparingly and to good effect, Alma was both an omnipresent terror and someone that on some level you developed a certain degree of empathy for (much like Sadako if you'd seen Ring 0 and gained more of her and her mothers back story.) The enemy in in FEAR was much more the people that had done what they did to Alma you reserved your hatred for them, dealing with Alma was a tragic necessity that you didn't relish in.
The second game, though developing the story some more also broke with the first games sense of pace and narrative, it became a bit more pop action with only a few memorable moments the AI had become a bit of a joke and the game became more of a "shoot at these waves of enemies for no particularly good reason whilst hiding behind cover." Learning more about Alma was really the only reason I finished the game.
When I got whiff of the third game and its co-op theme I knew the series was good and buried, not that I had much hope for a resurrection anyway. As it is I'll wait till it costs a fiver on steam as I want to see how they ruin the promising story set up in the original.
First Duke now this
Reviewed on the XBOX 360? Why?
Looking at things objectively the PC is leagues ahead when it comes to playing FPS games. The mouse and keyboard combo hasn't been bettered to date and the graphics are always going to be so much better.
If you are going to review games on here why not view them in their best light?
No mention of online pass
Second hand copies will not be able to do online as is.
i think they said that they reviewed what they were given.
whats intresting is why they gave out a console game for review to a largely PC website. My only guess is that either A, they couldnt give a damn about PC, or B the PC version was crap....
Unfortunately due to the money and companies involved the main stream games industry is exactly like the holywood industry, games developed by committee and marketing teams based on "market research", the last "big thing", or a "recognised brand." Unfortunately after awhile all you have is a never ending stream of so so action flicks and a few rom coms and sit coms with the occasional piece of goreography.
Remember when horror films were fun? Or scary? There was a lot to be said for the tongue in cheek teen slasher era of films (from Halloween to I know what you did last summer and across to Freddie) Not anymore, they're either shot with a handycam or are full of people being vivisected. Most films have gone the same way being railroaded into insignificance. You can almost have a check sheet next to you and tick off the required events "martial arts style fight where they stand in a circle for no reason", "car chase with predictable crashes and whitty banter", "scene in a ware house", etc, etc, etc.
Then all the "re-imagining" of titles.