The line is drawn
Dungeon Siege III is very linear. I didn't have much choice about which areas I visited in which order, but I got rewarded for poking about enough to stumble across some goodies. Just like World of Warcraft, I have several quests going on at the same time but can choose which I want to complete first. Pressing R to follow the yellow-dot breadcrumbs to the active quest saved me a lot of time.
Follow the yellow dot road
The cut scenes are too long, though they do embellish the narrative, such as it is. I have to admit to skipping some of the especially bad dialogue. There's way too much of it in this game. Unlike the dialogue in LA Noire, the story's not good enough to make you wait around.
Dungeon Siege III has a lot of loot. Who doesn’t like loot? Not only could I pick up treasure for myself but for other characters too in co-op mode. Trading it to friends will definitely improve your chances and it was easy to identify which piece of equipment belonged to which character.
Apart from gold drops there are four classes of loot: white for common items, green items are uncommon, and blue are rare. There are also Artifacts, which only pop up in special locations. But the amount of treasure couldn't make up for the fact that I often felt like I was raiding an overflowing rubbish bin as none of it really felt that special and it hardly felt worthwhile pressing a key to collect such junk.
There is no denying this game has fun combat, but where developer Obsidian really dropped the ball is the multiplayer mode, which gives you almost no control - all the characters have to stay on the same screen at once - leaving feeling like your very much along for the ride rather than an active participant. You can't even import your own character or export any of your loot.
If a noob brought this for my birthday, I wouldn't be too ungrateful - after all, I always wore that tasteless lingerie my ex bought me. In short, Dungeon Siege III is a bit pants. ®
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Dungeon Siege III
I still have Diablo II until Diablo III comes out thanks.
these modern RPGs suck balls. They should get back to 2D. start over. I just want to explore environments, meet strange creatures and smash their faces with a hammer, and adorn my character with armor and jewels and crap. Stealing stuff and burning down villages is fun too.
I don't want to save a kingdom or talk to overly designed 3D characters with voice synced lips with storylines from kids TV.
How can you make an RPG that I find boring? Amazingly these big companies manage to do it again and again and again.
DM on the Atari ST was and still is one of the greatest RPG's, has anything else come close yet?
I have enjoyed some of the recent RPGs (notably Fallout3), but I think the RPG pinnacle was Baldur's Gate 1 & 2.
I am still waiting for a new RPG that is even close to those for sheer playability and enjoyment.
Story is usually the mainstay of any RPG (I was actually fond of the storylines in Guild Wars; I largely chose to play it as a single player RPG with henchmen).
DS3 was lacklustre in this, though not offensively so. An innocuous storyline of "fight the evil/misguided person"; you know what you're getting early on.
Then comes the ability to configure it to your play style. It tanked hard on that (no ability to remap keys.. In this day and age? You're kidding right??)..
Saving: This game uses Save Points.. You what? Really?? This is an evil spawn of the days when there weren't the resources to have regular saves when you thought you needed them (i.e. someone turned up at your door inviting you out for a beer; you don't want to have to say "Hang on for 20 minutes while I find a save point for my game").
Graphically.. About 5 years behind the curve. It's pedestrian at best, but hey, that's the icing on the cake stuff.. I can live with that as long as story, configuration comfort and the rest live up (which they don't).
Definitely agree that the looting is just rubbish. There's not the diversity of the high end gear (is there really any high end gear apart from the last purchase point, and to be honest, that's not that great).
It's a braincandy game that's not truly offensive (apart from the consolitis of the save points and lack of key binding config), but definitely not worth the "new game" price. Pitched at around £15, it'd be a fair(ish) deal, but at around £30? Not really.