It's all objective
Indeed, you can swap between light, medium and heavy builds between missions – with the ubiquitous movement versus heavy weaponry trade-off – while you can also switch classes (from a choice of soldier, engineer, operative and medic) mid-mission. It’s a praiseworthy attempt at diversity, but can lead to confusion; particularly as none of the classes ‘feel’ distinct from one another, meaning it’s often easy to forget quite what class you are in a given moment.

Bot your back
Pressing up on your controller’s D-pad reveals the objective wheel, a useful device which goes someway to providing structure and direction to the chaos. The objective at 12 o’clock is always your side’s chief goal, while those at other sections of the wheel (destroy a barricade, build a turret, capture a health station) are non-essential side-objectives designed to make your team’s main goal more readily achievable. Usefully, the wheel also tells you which class you need to be to achieve those side-objectives, with players able to change class at command posts.
Objectives range from the destruction of a strategically key piece of infrastructure, to the springing of prisoners and encourage the coming together of forces. The resulting firefights are fairly bland though, with weapons suffering from what’s best described as a lack of “oomph”. The knockdown system is at least a little different – with KO’d players able to lay prone indefinitely as they wait for a medic – but that depends on the medics actually bothering to throw a revive syringe your way.

You wanna search my bags? Check out my mags!
Aesthetically, Brink is perhaps most reminiscent of Team Fortress 2 with its big, bold characters. But, where Valve’s class system ensured each class was distinct by limiting their size – scouts, thin and fast, for example – Brink’s is much more freeform. Theoretically, that’s great. Yet in practice, matches have a tendency to degenerate into little more than deathmatch, as “teams” wage uncoordinated attacks – a particular issue if you’re part of the advancing team. Get eight mates on your team and the experience improves dramatically, of course. Still, that’s not ideal when you just want a couple of quick games.
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COMMENTS
Portal 2
Was reviewed on PC, not Xbox 360, although both versions were tested.
We try to alternate the review platforms where possible. But, as johnnytruant so kindly points out, reviewing any online title for the PS3 has been somewhat of a challenge of late!
also
it's entirely possible that, when this review was being written, playing online on a PS3 wasn't an option.
you might be right about framerate issues
but i don't think that constitutes a fail on the *reviewers* side of things, considering it says on the page that the xbox version was reviewed. the reviewer makes no claims about problems or lack thereof on the playsation version.
i'd be tempted to not call you a shill if you didn't post as anon.
if you specifically want to read ps3 reviews why don't you find a site that does them - and takes handouts to sycophantically boost review scores - so that you don't need to get mad every time you see a sub-80 review for your favourite new game?
grenade for crysis2. it was better on pc.

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