Duty free through customs
The initial customisation screens remind me of the original Spore and that got me feeling nostalgic and comfortable with the general look of things. The creature creator lets you customise your heroes with weapons and armour, but most importantly in my book, wings, claws, tails and even eyeballs. This allows you to create creatures that are completely unique while enhancing your stats. Hero levelling is not achieved through XP like in most games, but on what items you buy with collected DNA and paste onto your heroes. Bring on the purples (epic loot).
Where's the bubbles? This Jacuzzi is junk!
Science developed Darkspore to be controllable Living Weapons (little did they know). These living weapons are divided in five genetic styles. Bio genesis deals with nature and is basically druid get out your pets, Quantum genesis deals bullet time with a little matter ability, Plasma genesis is flaming, Cyber genesis use missiles and lasers and Necro genesis, you big Goth, better bring out the zombies.
You create a squad of three characters, which are either Sentinel, Ravager and Tempest heroes. Sentinels are your usual slow tank, Ravagers are dexterity fighters ready to go all Wolverine on your arse while dodging incoming shots and Tempests are rangers. I enjoyed the Ravager heroes because they get to dodge, which makes them more exciting to play.
Wolverine's crack head cousin
You only use one of your squad members at a time and you're continually swapping to another character with a small cool down time between each swap. Different nasties suffer damage from the different genetic styles and, when defending against an incoming horde, my heroes often took some serious damage.
Next page: Scintillating scenery
contrary to what Heff says, its not really anything like HoN/DoTA/LoL. well, you control a hero from a top down view. thats pretty much it. the DoTA clones are all about pvp - the pve in them is just thrown in for something to level up on. in this, its the pvp thats fairly pointless - no rewards as far as i'm aware, and the balancing leaves a lot to be desired.
the main part of the game is much more akin to games like diablo or titanquest, in that you slaughter hordes of enemies, then a boss, then lots of enemies, etc, then swapping some gear around to fight better.
the character-switching is a nice touch, and makes it so that your 'character' is actually the whole squad (especially given that they share some abilities), and you have to make sure that your 3 heroes together work well.
i dont recomend playing it solo though, goes best with freinds.
So have the got rid of the dodgy DRM?
...like I said have the got rid of the DRM that got them sued yet?
It uses the Spore engine, but its not like Spore, its an Action-RPG / Diablo style / hack and slash. Instead of the normal classes and skill trees, there are 25 basic heroes and 4 versions of each with a different "#2" ability.