Background activity
Once the opposing forces at any one area have been scattered, you’ll be checking the map for the next flashpoint, ad infinitum, until the battle’s won. Of course, this being a war and all, friendly units will often accompany you, just don’t expect them to contribute much. Lowly soldiers of both sides are usually content to stand motionless in front of each other, rather than bother to swing a weapon (just when you thought the battle couldn’t get less convincing).

Give it a whirl
To throw in a little variety, some missions take the action indoors, much to the detriment of the camera, which has to be cajoled into a useable angle much more often then when fighting outside. Further variety, in the shape of the more open ended ‘Conquest’ mode, at least offers something beyond the campaign, but even planning domination of the land requires the same old fights time and again.
Multiplayer options are similarly meagre, limited to a poorly implemented on-line two-player version of Conquest mode, which seems to hinder players starting a game at every turn.

Battle fatigue
Verdict
Lacking ambition, overly repetitive and with only barely passable special effects, Dynasty Warriors 7 feels like the gaming world’s equivalent of the straight to DVD movie – a cash-in built to take advantage of a loyal following. Now that’s done and the money has been made, can the inevitable eighth offer something new please – maybe some of the parkour and waterfall surfing hinted at during the introduction? ®
More Games Reviews |
||||
Total War
Shogun 2 |
Crysis 2 |
Homefront |
Killzone 3 |
Mindjack |
Regcast training : Hyper-V 3.0, VM high availability and disaster recovery

Dynasty Warriors 7
COMMENTS
such a shame
the original game was so much fun and different when it came out
shame to see the franchise has become just another typical uninnovative franchise :(
Ummm
It's been a long time since I was a hardcore gamer but Crysis springs to mind. That's on PC tho, maybe the fib factor is higher on teh consoles?
re: ingame trailers
while your example is correct, i've noticed that trailers featuring in-game graphics or even gameplay are getting much more common - ala cod modernwankery2 and blackops etc.
the concept of a very flash looking prerendered trailer or intro movie is fast being replaced by ingame examples, due in no small part to the rapidly improving in game graphics.
10 years ago an FMV was needed for people to drop their jaws, nowadays just look at the frostbite2 engine gameplay trailers for battlefield3, or gameplay footage of crysis2, both of those can acheive the same effect using only what the game is built from already.
OT: the game looks bad. :(






IT infrastructure monitoring strategies
Requirements Checklist for Choosing a Cloud Backup and Recovery Service Provider
Cloud based data management
Enabling efficient data center monitoring
Agentless Backup is Not a Myth