Feeds
55%
Dynasty Warriors 7

Dynasty Warriors 7

The art of score

  • alert
  • submit to reddit

5 things you didn’t know about cloud backup

Review Parkouring across the backs of galloping horses; fighting while cascading down a majestic waterfall; evading a ball-and-chain attack before using the weapon’s momentum to swing to safety. What do these things have in common? Simply that they’re all shown in Dynasty Warrior 7’s rather epic FMV intro and they’re all acts you’ll never get to actually do in-game.

Dynasty Warriors 7

Lightning strikes

A bit of a tease really, and an insight into the fact that Omega Force – Dynasty Warriors’ long-standing developers – know exactly what people want from a current-generation take on their ageing franchise, but seem unabashedly indisposed to developing it. Instead, after an intro which promises so much, we’re left to button mash our way through the same old waves of enemy armies as has long been de rigueur for the series.

Before embarking on a discussion of whether this is a disappointment the game overcomes, let us return to the start. Dynasty Warriors, for those unfamiliar with the franchise, is grand-scale beat-em-up set within the Three Kingdoms period of China’s illustrious history. It was a time when tactical dominance of the battlefield was everything and legendary texts on war and psychology were penned - Sun Tzu’s The Art of War amongst other works…

The historically accurate – at least in terms of overarching facts – story mode boasts four contemporaneous campaigns: Wei, Wu, Shu and Jin; the player cast as any one of a number of high-ranking generals and bodyguards. Each campaign has its own cutscenes to reveal both story and history (who said games aren’t educational?) while the more studious will enjoy reading the biographies and descriptions, which appear during loading screens. Overall an improvement on previous offerings, but nothing we don’t expect of current generation games.

Dynasty Warriors 7

War chest?

On that subject, loading times are just long enough to be annoyingly noticeable. Most, especially upon dying mid-mission, can take an age (well, 30-plus seconds) for the game to reload the scenario. This is surely an issue well up there in the dos and don’ts of videogame development.

The essential guide to IT transformation

Next page: Choose your weapons

More from The Register

next story
So, Apple won't sell cheap kit? Prepare the iOS garden wall WRECKING BALL
It can throw the low cost race if it looks to the cloud
Samsung Gear S: Quick, LAUNCH IT – before Apple straps on iWatch
Full specs for wrist-mounted device here ... but who'll buy it?
Now that's FIRE WIRE: HP recalls 6 MILLION burn-risk laptop cables
Right in the middle of Burning Mains Man week
Chumps stump up $1 MEELLLION for watch that doesn't exist
By the way, I have a really nice bridge you might like...
HUGE iPAD? Maybe. HUGE ADVERTS? That's for SURE
Noo! Hand not big enough! Don't look at meee!
AMD unveils 'single purpose' graphics card for PC gamers and NO ONE else
Chip maker claims the Radeon R9 285 is 'best in its class'
prev story

Whitepapers

Endpoint data privacy in the cloud is easier than you think
Innovations in encryption and storage resolve issues of data privacy and key requirements for companies to look for in a solution.
Implementing global e-invoicing with guaranteed legal certainty
Explaining the role local tax compliance plays in successful supply chain management and e-business and how leading global brands are addressing this.
Advanced data protection for your virtualized environments
Find a natural fit for optimizing protection for the often resource-constrained data protection process found in virtual environments.
Boost IT visibility and business value
How building a great service catalog relieves pressure points and demonstrates the value of IT service management.
Next gen security for virtualised datacentres
Legacy security solutions are inefficient due to the architectural differences between physical and virtual environments.