No longer ignoring the word 'Wars' in the title, Lego Star Wars III provides opportunities for battlefield skirmish engagements between much larger numbers of figures - or a greater numbers of spacecraft, if you're above ground - not to mention levels that borrow heavily - but thankfully simplify - elements from real-time strategy games.
Along the ways, TT has kept things fresh with a host of level-specific gameplay modes - bounty hunters sniping proto-Praetorian Guards, for instance.
It doesn't all come off. In a bid to avoid the original game being dismissed as kids' stuff, TT inserted slapstick humour into the cut-scenes, gently and affectionately sending up the movies. It's one of the game's charms.
There's more of the same here, but what was once an amusing aside is brought almost to the fore, so cut-scenes are longer and some of the jokes more laboured than before. I tired of it quickly. This kind of thing works best as a snack - TT has made a meal of it, as if the developers were constantly asking each other how may more gags could they work in.
That said, my eight-year-old son and co-reviewer found it all immensely funny.
Go with the Plo
Then there are the graphics. The original games were developed in the Xbox and PlayStation 2 era. Their lack of detailed textures, and use of basic lighting and shading schemes, may have been imposed upon them by the hardware, but since everything was nominally built out of brightly hued bricks, that was appropriate.
Next page: Grown-up graphics
The interface is, as you say, clunky but I've wasted many happy hours on this. I love it!
Definitely one for the old farts like us who remember making things out of proper blocks. If only 7-year-old me had had the infinite bucket-o-blocks you get with LDD.
but it looks like the simple "pick up and play for 5 mins" feel has been lost. I loved the way you could dip in and out of the older lego games. Adding RTS elements seems a bit off to me.
Anyway, did anyone else think that in the context of Lego, Kit Fisto sounded like a porn name?
My 11-yr-old son has the PS3 version and he and his 15-yr-old brother have been playing it in two player mode ... I think there's a major upgrade here in that unlike the previous versions where the two characters could not move off the same screen (or, worse, one character could cause screen to scroll and other character would get pushed in same direction by opposite screen edge and as a result fall off a ledge - cue major inter-sibbling squabble) now it seems to cope with split screen + its a dynamic split screen which can rotate from left/right through above/below to right/left as the two characters move there relative posiitons around - looked quite clever the way it worked + the way the split moves was also very reminiscent of the scene cuts in the original SW films!
N.b. I suspect that if (like my son) you've seen every episode of SW:TCW several times then the game may make a lot more sense!
How can you give this 85% when you on give Black Ops / Crysis2 etc etc X%
Oh you mean you reviewed as a GAME i.e. how much FUN it is.
Interesting review. Take a look at this too...
Free. Slightly clunky user interface, but it's bearable, and quite a surprising find if you were never aware of its existence.
Different strokes for different folks, of course, but if you're an old fart who plays / used to play with lego, this might just hit the spot.