Perhaps in a little dig at Mr Lucas, collecting vast quantities of cash - they're called Studs not coins, but meaning of the silver and gold circles is clear even to kids - is also part of the process, allowing you to spend your winnings on new characters, spaceship and power-ups.
You came in that thing? You're braver than I thought
None of these gameplay elements are individually strong, but the whole is much more than the sum of its parts. And it's hugely engaging, whether you're nostalgic about Lego, you're a Star Wars fan or you're nine years old.
With so many things to find, most not essential to the completion of a given level, the replay value is immense.
As I say, there's no major change to the gameplay here, but TT has enhanced it with greater variety. The central hub from which levels are selected is now a level to be opened up and explored in its own right, with more areas becoming accessible - including the Separatist flagship, Malevolence, and the space between that ship and yours - as you progress through the game. Exploration brings new items and new game modes to try.
The main mode, Story Mode, where you once stepped through the 'chapters' of each movie, in sequence, is now less linear and more episodic, in keeping with the TV series.
Next page: Galactic scale
The interface is, as you say, clunky but I've wasted many happy hours on this. I love it!
Definitely one for the old farts like us who remember making things out of proper blocks. If only 7-year-old me had had the infinite bucket-o-blocks you get with LDD.
but it looks like the simple "pick up and play for 5 mins" feel has been lost. I loved the way you could dip in and out of the older lego games. Adding RTS elements seems a bit off to me.
Anyway, did anyone else think that in the context of Lego, Kit Fisto sounded like a porn name?
My 11-yr-old son has the PS3 version and he and his 15-yr-old brother have been playing it in two player mode ... I think there's a major upgrade here in that unlike the previous versions where the two characters could not move off the same screen (or, worse, one character could cause screen to scroll and other character would get pushed in same direction by opposite screen edge and as a result fall off a ledge - cue major inter-sibbling squabble) now it seems to cope with split screen + its a dynamic split screen which can rotate from left/right through above/below to right/left as the two characters move there relative posiitons around - looked quite clever the way it worked + the way the split moves was also very reminiscent of the scene cuts in the original SW films!
N.b. I suspect that if (like my son) you've seen every episode of SW:TCW several times then the game may make a lot more sense!
How can you give this 85% when you on give Black Ops / Crysis2 etc etc X%
Oh you mean you reviewed as a GAME i.e. how much FUN it is.
Interesting review. Take a look at this too...
Free. Slightly clunky user interface, but it's bearable, and quite a surprising find if you were never aware of its existence.
Different strokes for different folks, of course, but if you're an old fart who plays / used to play with lego, this might just hit the spot.