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Jacobs' crackers

Damage models are on the realistic side too, particularly on harder difficulty levels, with a single well placed bullet enough to fell all but the most hardy of enemies and, in reply, a mere two, perhaps three, being more than capable of felling Jacobs. Once under fire, in fact it’s often a good tactic to stand a safe distance back and use the precision offered by the various guns’ scopes to pick off your numerous and exceedingly unvaried enemy, as they pop out of cover like targets at a funfair.

Homefront

Masked intentions

While soon embarking on a number of missions under the stewardship of Resistance leader Boone, you will rarely, if ever, be asked to embark on a mission type you’ve not seen in other titles. Yes, you will get to control armoured vehicles remotely, likewise bombard enemy lines via satellite feed, sneak into an enemy installation (despite the fact that in any other in-game scenario hostile forces would pick you out at twenty paces), and even fly a helicopter in one of the game’s stronger moments.

The single-player campaign is on the brief side too, offering somewhere in the order of 10 hours play; made to feel longer by the constant accompaniment of the unsubtle Connor. “I thought I smelled Korean barbecue,” upon the uncompromising burning of a number of Korean soldiers, being just one of his more charming turns of phrase as the game progresses.

Homefront

Burning rubber

Graphically, Homefront offers little either, as both character models and textures appear jagged and washed out. Yes, they’re depicting a post-occupation US here but compare this to the likes of Bulletstorm and Call of Duty: Black Ops, and you have to ask: what went wrong? Just look at that blurred horizon, as if spied through the inside of a cataract.

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70% is far too nice a score for this game, after playing it I dug out my copy of BFBC2 and had a game. It plays so much better!

Playing Homefront makes you realise why they did not release a demo first, shame on you THQ!

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"...hapless American captors cower before their feet. "

I would have thought that it was normally the CAPTIVES that do the cowering.

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Please check your homonyms, grammar and typos.

Nice description of the background to the game, I would like to know the final set piece. I am imagining 1:1 combat with Kim Jong-un (a la Killzone 2 / Team America).

I tried to stop myself commenting on some of the mistakes in the article, but was unable to do so (it is Friday afternoon).

"leaving the reigns of North Korea... reigns he seizes with relish..."

I was not sure whether you meant "reign of North Korea", until I read the next line about "reigns" and "relish".

In this context, I think REINS would be more appropiate.

After an escape, a prisoner does not go on the 'lamb'. (Cue kebab and/or regional jokes)

It is more usual to go on the 'lam'.

Oh, "KIM" was mis-spelt also (final paragraph, first page).

A pint of beer to whoever finds the remaining grammatical error(s). :-)

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@Peter Kay

Fair enough, different strokes for different folks.

Given your comments, I would suggest you give Deus Ex Invisible War a try. It's old-sh, 2004 I think but it is very playable whether you want to kill everything or finesse your way past obstacles. A very sophisticated game IMHO.

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You might like mindlessness; I prefer plot

I'm not a huge multiplayer fan. I don't do online gaming, and I like a strong story driven FPS.

That's probably why my favourite FPS is Jedi Knight. Granted, I enjoyed Doom (but not Doom 2), Rise of The Triad, Duke Nukem 3D, Quake and Quake 2 (I haven't played much more modern FPS). I thought the move to the Quake III era of no single player campaign and endless bot/online fights was a tremendous step backwards.

I'd far sooner travel through a level where the objective is obtaining an item, rather than killing everything, then finding out that obtaining it causes the spaceship you're rushing through to plunge to the ground leaving three real time minutes to get to an exit.

That's much more fun than any number of monster kills.

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