By 2025, a Korea now fortified by the absorption of Japan conducts a successful, coordinated strike on US soil and two short years later, has occupied the stricken nation. A little far fetched perhaps, but entertaining, oddly plausible and sure to be regarded as more than a little inflammatory by the odd paranoid spokesperson or news feed. Exactly what THQ would want, one might wryly suggest.
Frag the bag
Back on the bus, Jacobs has only just had time to absorb the scene when a car barrels into his bus, a gun is placed in his hands and he’s on the lam with resistance members Connor and Rianna. Thus begins the shooting.
Instantly familiar, overly so to be honest, Homefront toes the party line in its choice of weaponry (all ballistic based with little to suggest we’re some 16 years hence), health recuperation (the standard ‘hide until your vision clears’ damage system is firmly in place) and movement speed (run or sprint).
Grenades at least offer something a bit different, having as they do a much wider circumference of impact than in most FPS, and indeed packing much more of a punch – often flinging your hapless foes metres into the air. While fun to dish out they’re much less fun to be on the receiving end of; particularly when the on-screen grenade indicator misleads when it comes to pointing in which direction the grenade lies. Oh, how often have I cursed beneath my breath, having run directly into the explosion I was attempting to escape.
Next page: Jacobs' crackers
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70% is far too nice a score for this game, after playing it I dug out my copy of BFBC2 and had a game. It plays so much better!
Playing Homefront makes you realise why they did not release a demo first, shame on you THQ!
"...hapless American captors cower before their feet. "
I would have thought that it was normally the CAPTIVES that do the cowering.
Please check your homonyms, grammar and typos.
Nice description of the background to the game, I would like to know the final set piece. I am imagining 1:1 combat with Kim Jong-un (a la Killzone 2 / Team America).
I tried to stop myself commenting on some of the mistakes in the article, but was unable to do so (it is Friday afternoon).
"leaving the reigns of North Korea... reigns he seizes with relish..."
I was not sure whether you meant "reign of North Korea", until I read the next line about "reigns" and "relish".
In this context, I think REINS would be more appropiate.
After an escape, a prisoner does not go on the 'lamb'. (Cue kebab and/or regional jokes)
It is more usual to go on the 'lam'.
Oh, "KIM" was mis-spelt also (final paragraph, first page).
A pint of beer to whoever finds the remaining grammatical error(s). :-)
Fair enough, different strokes for different folks.
Given your comments, I would suggest you give Deus Ex Invisible War a try. It's old-sh, 2004 I think but it is very playable whether you want to kill everything or finesse your way past obstacles. A very sophisticated game IMHO.
You might like mindlessness; I prefer plot
I'm not a huge multiplayer fan. I don't do online gaming, and I like a strong story driven FPS.
That's probably why my favourite FPS is Jedi Knight. Granted, I enjoyed Doom (but not Doom 2), Rise of The Triad, Duke Nukem 3D, Quake and Quake 2 (I haven't played much more modern FPS). I thought the move to the Quake III era of no single player campaign and endless bot/online fights was a tremendous step backwards.
I'd far sooner travel through a level where the objective is obtaining an item, rather than killing everything, then finding out that obtaining it causes the spaceship you're rushing through to plunge to the ground leaving three real time minutes to get to an exit.
That's much more fun than any number of monster kills.