Always in control
As for PVP I checked out Port Scion and was unsurprised to find myself playing Alterac Valley, but without those pesky rams.
That said, I did manage to find a couple of plus points. This game is all about helping to close rifts and the more you battle your way through the legions the more you get out of it. Even though this is the fundamental focus of the game, it often felt repetitive. No trouble finding groups, either classes are often interchangeable, so not everyone is waiting on a healer or a tank to show up.
Get off my camp
The user interface was pretty and easy to use. There's a Rift keyboard layout card in the box too, along with a tidy map that came in very handy. I also loved how easy it was to locate your current mission with a click on a button, as that saves on time spent wandering around in circles. More to the point, there seemed to be little lag to get frustrated about and no bugs to speak of.
But the graphics felt very 'meh' looking and so very last Tuesday, if last Tuesday was like eight years ago. After all, ashen grey brown is the palette of choice for the first few levels and this is what's supposed to draw you in and hold you for the next 30 days till your subscription kicks in. Things did pick up towards the end of the grind and I did get a peek at some impressive vistas. I guess I am just a cartoon whore and the visuals made me miss WoW all the more, bringing back memories of how disappointed I felt looking at Warhammer Online and Age of Conan.
Things come in trees
There is no denying Rift is well packaged but do I want to be notching up sub fees and playing it when I can see sunshine through the curtains for the first time in months? Spring is around the corner not to mention Witcher 2, and maybe even Diablo 3. So no, if you need me I’ll be in the garden barbecuing with the ferrets. ®
More Games Reviews
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World of Warcraft:
This was an attack not a review
This is a blatant crucifixion of the game by a WoW "Fangirl" rather than a review. The factual errors alone demonstrate to me that the Reviewer barely played the game at all and either invented or assumed a lot.
Yes Rift is very much a WoW-clone but it's improved many aspects and is the first MMO since WoW to be launched in a playable and polished state.
If you are still having fun in WoW then you are unlikely to find much reason to switch, but if you don't like WoW or don't play any MMOs right now this is definitely one to try out yourself.
At the least seek out proper reviews elsewhere as this "review" should never have been published.
"But the graphics felt very 'meh' looking and so very last Tuesday, if last Tuesday was like eight years ago"
That sentence is not only utterly meaningless but a crime against the English language. Christ on a bike, it's not even funny!
Just, like, how many of the Reg's readers do you, like seriously think are, like, actually under fourteen years of age?
"The character levelling system is totally blandflakes" - what the hell is this supposed to even mean?
I've also been playing Rift and while you could sit there and whine about it being unoriginal and ripping off your beloved WoW (and let's be honest here, you are hopelessly biased towards that game), I found it had enough differences to mark it out while having a firm foundation to build on future content.
Who else out there remembers Aion? Strikingly beautiful MMO with flying combat and cross dimensional zones was what we were promised but instead we got a broken grindfest with a few seconds of flight here and there, not to mention a crafting system that would reduce most people to rage.
It's all very well complaining about a lack of originality from MMOs - again, a large amount of the blame can be directed at your beloved World of Warcraft - but unless an MMO gets the basics right, how can it evolve into something different.
Oh and one final point - I have a hell of a lot more freedom when it comes to fine tuning my class in Rift than I ever did in World of Warcraft.