In lesser hands, the additional layer of complexity would resign MvC3 to the traditional niche of 2D fighters: the preserve of the dexterously-blessed otaku. But Capcom – perhaps anticipating the wider appeal of the Marvel characters – has worked hard to repeat the intricate level of accessibility that made SFIV so successful.
By mapping combos, specials and hypers onto single buttons, the Simple mode places some seriously damaging moves within the grasp of mere gaming mortals – although they come at the expense of a much reduced move-set. Even on Normal, with its more familiar low, medium and high strikes, those same moves can be pulled off with single arcs and strikes rather than SFIV's exacting double arcs.
For all its early accessibility, however, the traditional chasm between casual and serious play eventually emerges. Regular players might pull off a couple of the more flamboyant combo chains against the static dummies of the game's Mission mode, but only elite players would attempt them against on-line opponents armed with easily executable specials and hypers.
Most players will just accept the mayhem of specials and hypers and dismiss their screen-filling pyrotechnics as pure bombast, focusing instead on the less ostentatious, but far more important skills of blocking and tagging to swing the fight in their favour.
Fireworks with Flash content..?
That's not to say the pyrotechnics don't impress. MvC3 is the new poster boy of a genre famed for sensory overload. Rockets, lasers and fireballs flash across backdrops filled with flying Viking ships and alien armadas, while hyper combos hijack the screen with dizzying camera shifts and eye-bleeding neons.
Next page: Power in numbers
YOu get the feeling that games are made with DLC content in mind from the begining, meaning that when you shell out your £40, you are actually buying 70% of a game, if you want the whole thing, you must pay more, later. I prefered it when DLC was a new phenominom and it really seemed as if the game makers had had an after through, and so built you something cool to add on after they have created the game.
Case and point, the DLC for Bioshock on the Xbox360 was actaully already on the disk, and you had to pay money later to unlock the DLC data you had already got!
This game will be sold to the same people who bought the last one. Stoners who like bright flashing colours. It will be shroom season soon, must get this game for then...