The Doctor Who Experience

The Greatest Show in the Galaxy?

Carnival of Monsters

As with so many attractions, the show starts with a queue – during which you can stand in front of a backdrop of Vincent Van Gogh’s room for a photo, which will cost you a tenner to collect later. The Experience proper begins with a film, which is essentially a long sequence of clips from Matt Smith’s adventures as the Doctor, before you’re ushered into the "walkthrough experience".

Doctor Who Experience

Put the Kettlewell on

This is the meat of the new show – and presumably the part to which the request that test pilots don’t reveal secrets most applies. Suffice it to say, it includes plenty of messages from the Doctor, trapped inside a Pandorica, a replica Tardis control room that you’re "taught to fly" and some 3D video.

The idea is that you’re helping to reunite the Doctor with the Tardis; there are some impressive effects and some that are slightly less so – though it wasn’t clear quite how much was still waiting to be tweaked, and overall there was a feeling of being shepherded briskly from one stage to the next, without much time to dawdle.

Overall, the walk through section was probably a maximum of 20 minutes. I’d have preferred more time, in smaller groups, but I guess catering for the kids and their attention spans are the limiting factors.

Doctor Who Experience

Let Zygons be Zygons

Once you’ve done the walkthrough, you find yourself in a fairly standard static exhibition. There are some interactive parts, though if you can get to them past the children, you’ll be a lot luckier than I was. Access to the “screening room" was tantalisingly blocked by the Face of Boe - I could just make out what looked like an Ood in the gloom, and hopefully there’ll be a lot more to see in there when the show opens.

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