Sony PS3 rootkit rumours rubbished
Uh, check the several-years-old small print yeah
Suggestions that Sony has added a rootkit with the latest firmware update to its PS3 console have been denounced as bunkum by a leading gaming security expert.
Rumours began flying on the interwebs earlier this week that the official 3.56 firmware upgrade for Sony's consoles gave the consumer electronics giant the ability to execute code on the PS3 as soon as a user goes online.
Sony can use the technology to verify system files or to look for home-brewed games, it was suggested. More sinister still, it was warned, the code can be updated without further firmware updates.
The more excitable elements of the gamer community as well as tech blogs and gaming sites cried foul over the move, with many describing it as the introduction of hidden "rootkit-style" functionality.
But Chris Boyd, a security researcher at GFI Security who has studied the security of online games for several years, points out the development is not new since Sony wrote the ability for it to do remote updates into its terms and conditions since at least 2006.
"It's been known for a while that a networked PS3 will contact Sony servers at start up (whether it has an active PlayStation network account on it or not), which performs various tasks related to error logs, updates and other activities," Boyd (aka Paperghost) told El Reg.
Anyone using a PS3 agrees in the terms of service to allow their console to perform these tasks.
Mark Russinovich found a rootkit in Sony CDs back in 2005, provoking a huge privacy outcry. This has led some enthusiasts and bloggers to suggest that history is repeating itself with the PS3 firmware upgrade.
The PS3 firmware upgrade is nothing like as malign, argues Boyd, who has spoken on X-Box and online gaming security at several security conferences. "Comparing a last ditch attempt at blocking hacks and custom firmware to the truly dreadful CD rootkit is mind boggling."
Sony bundled ill-conceived copy-protection on its music CDs that meant a rootkit was installed if they were played on Windows PCs. This created a vulnerability on affected machines later latched onto by malware writers. Sony withdrew the technology following an outcry.
Comparing this to the PS3 firmware update misunderstands what has actually been done or the practical risks of the move, according to Boyd.
"This is only really a concern if you're interested in modding - otherwise I'm not convinced there's a 'threat' as such," Boyd told El Reg. "I'm still waiting for someone to explain how this 'PS3 rootkit' could be used to run unsigned malicious code on a non-jailbroken box," he added.
Sony recently earned the enmity of the gamer and security communities by suing hackers who figured out a way to run unsigned code on PlayStation 3 consoles without the use of a dongle. The blogiverse has been inclined to ascribe the worst possible motives to anything Sony has done with a console since, regardless of whether it's actually new or how what it's doing sits against other potential threats.
Boyd, who has been vocal in criticising the lawsuits against the PS3 hackers such as geohot, nonetheless argues that gamers need to get a grip. "People will happily download homebrew from Basement Bob which could steal logins/credit card details, but code from the console maker is evil?" ®
COMMENTS
cant really see what the hoohar is about
neve had any issues with my PS3, the kids play on it without issues. Granted I dont care about homebrew, cracking, "backup games" etc.
Go Sony!
I believe Sony's approach is the same as that of my dear old Nan (god rest her):
"If you don't like it. P*ss off!"
*this message is brought to you by a happy PS3 owner who has dodged all this b*ll*cks by not f*cking with his machine in the first place.
Well...
This is easy to avoid.
1) Don't buy consoles.
2) If you do buy them do not plug them into an Internet accessible network and they will not be able to talk to the mothership.
Sony retrospectively took away what you'd purchased.
Sony sold a console that could play games AND run Linux. It was a great combination for anyone who enjoyed games AND programming somewhat exotic computer hardware.
Subsequently, they issued an upgrade, after which you could no longer run LInux. Anything you'd invested in Playstation Linux - money, time, enjoyment - was destroyed. If you chose not to install the upgrade, you' were locked out of the latest games instead.
In other words they retrospectively took away something that had been a major part of the deal when you first purchased. I think the car analogy is *exactly* right.
As for the speed limiter that automagically turns off at registered racetracks, that's really cool. Just as long as the speed limiter was known to be there at the time you bought the car (presumably required by law).
