It’s a thrilling sequence, easily on a par with anything seen in the action-adventure genre, and one demonstrating exactly how far this sequel pushes the existing Dead Space gameplay. As too does the heightened sense of storytelling, bolstered by the inclusion of a fully voiced and fleshed out Clarke, whose relationship with the Sprawl’s other survivors drives the plot apace.
Shooting a load in the corpse
It isn’t all good news, however. The flay or be flayed combat is disturbing at first, but something which you’ll quickly grow accustomed to. Sure, the slightly-too-sick-for-its-own-good violence never gets any more palatable, but as Clarke habitually slices up a room of foes for the umpteenth time, the carefully built up façade of horror does begin to crack. Brand new varieties of adversary in the shape of Pack and Skulkers provoke some small tactical rethink, but not enough to wave a creeping feeling of monotony.
The fact that the necromorphs attack almost non-stop for the majority of proceedings also serves to dilute the atmosphere. As the Lovecraftian type horrors burst forth from stasis chambers, ceiling vents and more, you might have cause to jump, but the rather unsubtle shocks only diminish the fantastically creepy atmosphere so brilliantly built up during the game’s early stages. That these sneak attacks frequently end in sudden (and cheap) death, further weakening the intended effect.
Wreckage makes the eyes glow
Tactics do however come to the fore during the many memorable boss encounters. Refreshingly, the key to victory is usually to hit upon the right tool and tactic for the job, rather than throwing masses of munitions their way – not that the aid of an upgraded weapon wouldn’t come in handy of course.
Next page: Dead can dance
I was the same, unfortunately.
I picked up the first one for under a tenner, but I just couldn't get on with the third-person view.
Shame, as I did enjoy the atmosphere and tension building.
Yeah, I heard it the first time
The first game got good reviews. I bought it, and found it provided a very bad over the shoulder view of the gamespace. Worse, it had bad movement, akin to trying to see your player walk while an elephant was humping his leg.
Maybe just maybe later on in the game - some part of it saved it, but I never got that far. The game was antagonising and annoying, and clearly porting from console did bad things to it. And no, No ratings on version 2 will make me look at it.
Err what? ME2 was shit and you had no issues with Deadspace 1 on the PC?
sorry, my suspension of disbelief just crashed.
Not to mention
the inability to re-map keys on the 1st PC version..
Dead Space 2
Yes the game looks good and runs well, one slight issue (reported by a lot of people) when running on Win 7 x64 you can't save game progress at the save stations. There seem to be two versions of this issue, one with a half arsed work around and the one I'm suffering from. In the first one save station open and close immediately, a work around is to alt - tab out of the game and go back in (that seems to work for some but not all), others have to load a game from an early save station and play large parts of the game over and over again. My issue is that save stations open fine but I can't save any progress, EA support have no fix for this yet and just gave me a load of things to try that I'd already tried and had found via Google prior to contacting them. So yes the game looks good but it's a bit like a scifi groundhog day right now.
Stear clear until a fix / patch is available .