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Telekinetic tech

Don’t think that you’ll suddenly be fighting through expansive, open environments outside of the starship’s confines either, for the Sprawl’s corridors and hubs are as scarcely lit, claustrophobic and paranoia-provoking as ever.

Dead Space 2

High-death with the blue ray!

Impressive use of dark and shadow serves to create an atmosphere dripping with disquiet, in which every shadow elicits suspicion. The only dependable light sources become the incandescent glare of computer screens and Clarke’s torch, handily aimed at the same time as his chosen weapon.

Able to hold four weapons in his arsenal at once, and with stasis attacks (used to freeze the enemy mid-stride) and telekinesis at his disposal, Clarke is at least appropriately equipped once the necromorphs come out to play. In fact ‘kinesis’ plays an important role in many of the game's puzzles too, as power sources are swapped and traps sprung from a safe distance.

Dead Space 2

First you must find... another shrubbery!

Dead Space 2 has a new trick up its sleeve too, the top drawer, triple A, set piece. It’s around the fifth chapter where this innovative ingredient is truly made apparent, as – without giving away too much – Clarke partakes in a spot of zero-gravity gymnastics, followed by a close-encounter with one of the more gargantuan horrors, all culminating in Clarke fending off waves of attack while snagged upside down.

Next page: Survival instinct

Ditto

I was the same, unfortunately.

I picked up the first one for under a tenner, but I just couldn't get on with the third-person view.

Shame, as I did enjoy the atmosphere and tension building.

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Yeah, I heard it the first time

The first game got good reviews. I bought it, and found it provided a very bad over the shoulder view of the gamespace. Worse, it had bad movement, akin to trying to see your player walk while an elephant was humping his leg.

Maybe just maybe later on in the game - some part of it saved it, but I never got that far. The game was antagonising and annoying, and clearly porting from console did bad things to it. And no, No ratings on version 2 will make me look at it.

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jiggerwuts

Err what? ME2 was shit and you had no issues with Deadspace 1 on the PC?

sorry, my suspension of disbelief just crashed.

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Not to mention

the inability to re-map keys on the 1st PC version..

Seriously? WTF?????

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Anonymous Coward

Dead Space 2

Yes the game looks good and runs well, one slight issue (reported by a lot of people) when running on Win 7 x64 you can't save game progress at the save stations. There seem to be two versions of this issue, one with a half arsed work around and the one I'm suffering from. In the first one save station open and close immediately, a work around is to alt - tab out of the game and go back in (that seems to work for some but not all), others have to load a game from an early save station and play large parts of the game over and over again. My issue is that save stations open fine but I can't save any progress, EA support have no fix for this yet and just gave me a load of things to try that I'd already tried and had found via Google prior to contacting them. So yes the game looks good but it's a bit like a scifi groundhog day right now.

Stear clear until a fix / patch is available .

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