Dead Space 2
The nightmare returns
Review If you’re of a nervous, sensitive disposition I advise you to look away now. For, you see, Dead Space 2 – Visceral’s space-based survival horror – is instantly, and without question, one of gaming’s most gruesome penny dreadfuls to date; eclipsing even its predecessor in the nausea-inducing stakes. Bodies will be mutilated, heads dismembered and innocents slaughtered – and that’s just the game’s introductory sequence.
That was one dodgy vindaloo last night
Even its soundtrack, a disharmony of half-heard whispers and unseen scuttlings would be too much for many. However, with plasma cutter firmly in hand, I proceeded unwaveringly onwards – do try this at home.
Some three years have passed since Isaac Clarke’s first outing on the ill-fated USG Ishimura and his encounter with those chimeras of hell and humanity, the necromorphs. The straitjacket encumbering him at the game’s inception standing testament to the fact that his life hasn’t exactly been a bed of roses since.
Indeed, with Clarke succumbing to increasingly frequent visions of his deceased girlfriend – and talk of him suffering from a unique form of dementia – you’re left questioning exactly how much of the ensuing horror is real, and how much his personal nightmare.
Beating off dead babies
What is for certain is that Clarke’s not on the Ishimura anymore, instead finding himself on the Sprawl, a labyrinth of space stations complete with nurseries, schools and a surplus of workers – all ripe for corruption once the inevitable necromorph outbreak hits.
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I was the same, unfortunately.
I picked up the first one for under a tenner, but I just couldn't get on with the third-person view.
Shame, as I did enjoy the atmosphere and tension building.
Yeah, I heard it the first time
The first game got good reviews. I bought it, and found it provided a very bad over the shoulder view of the gamespace. Worse, it had bad movement, akin to trying to see your player walk while an elephant was humping his leg.
Maybe just maybe later on in the game - some part of it saved it, but I never got that far. The game was antagonising and annoying, and clearly porting from console did bad things to it. And no, No ratings on version 2 will make me look at it.
Err what? ME2 was shit and you had no issues with Deadspace 1 on the PC?
sorry, my suspension of disbelief just crashed.
Not to mention
the inability to re-map keys on the 1st PC version..
Dead Space 2
Yes the game looks good and runs well, one slight issue (reported by a lot of people) when running on Win 7 x64 you can't save game progress at the save stations. There seem to be two versions of this issue, one with a half arsed work around and the one I'm suffering from. In the first one save station open and close immediately, a work around is to alt - tab out of the game and go back in (that seems to work for some but not all), others have to load a game from an early save station and play large parts of the game over and over again. My issue is that save stations open fine but I can't save any progress, EA support have no fix for this yet and just gave me a load of things to try that I'd already tried and had found via Google prior to contacting them. So yes the game looks good but it's a bit like a scifi groundhog day right now.
Stear clear until a fix / patch is available .