The first thing I observed when starting off with Moviestorm is that the GUI is very clunky, reminding me of some mutant offspring of Director and Acrobat. The graphics are extremely low-res, but even so, since you have to connect to the Moviestorm site to use the software, there’s a lot of waiting around during loading periods.
Frontal lobes can be adjusted, but be mindful of the low polygon count
The character creation module seems simple enough to use, although it involves slider bars from pre-set to pre-set rather than the promised ‘fully customisable’. It cannot compare to, say, Age of Conan’s character creation application, but there are enough options to produce many different movies, all with entirely unique casts and locations.
Next page: Animated character
It's not an online app
"I couldn't help but notice how low the polygon count is, and no wonder, if everything is streaming to and from your Internet connection. Why doesn't Moviestorm just offer it as a stand-alone? I could see the necessity for web access and its inherent tardiness becoming a real problem if you wanted to do a crowd scene."
It's not an online app - the Internet access is only used to download the app and the content packs one time. After that, the web access is only used to verify your license and for updates. It is a stand-alone app.
Poor review of an excellent product
Firstly, let me state that I'm not a Moviestorm fanboy, and I agree with you that the UI is clunky, and the polycount (when compared to today's in-game graphics) appears to be quite low.
But I think you've misunderstood how the product works (it doesn't do everything online - it checks the status of your account when you launch it, and to check for any updates which can then be downloaded automatically. Other than that it runs entirely on your PC or Mac.)
Secondly, you include some links to a couple of machinima examples, but curiously nothing which has been created with Moviestorm - if you want to see what can be done with the software then check out "Incubus", "Saving Grace", or "Cafe Insomniac" by three of the most talented machinima directors- you can find them on moviestorm.co.uk, or on Vimeo.com.
For myself, I have no training in movie making, 3D modelling or the like. I started playing around in Moviestorm a couple of years ago as it emerged from the beta programme. Last year I had some of my movies playing in film festivals around the world, and not just machinima festivals. I've also had several screenings at film societies in the UK, and rubbed shoulders with "real" film directors. None of that would have been possible without Moviestorm, and this is the other point that you miss - apart from Moviestorm there are very few tools that enable casual users to create movies - tools that allow the director to concentrate on the content without having to hack into a game engine (not for the faint hearted!).
Too bad you are missing out on learning to use a great program.
Moviestorm is a beautiful animation program. The reason it is considered Machinima is that the programing uses game engine technology. Filmmakers are free to make any kind of movie they would like with Moviestorm and to make original movies which is very different than those movies made with games. Also Moviestorm can be used commercially and I have done so. You can check me out on IMDB.com at
I also know a lot of professional directors, producers, artists, actors, writers, studio owners who are very impressed with Moviestorm capabilities.
As far as the ease of learning Moviestorm, it is one of the most user friendly of all the animation programs out there. Animation is not easy to learn, but Moviestorm makes it easier. I don't know why you thought the graphics were low res because they are not. It must be the settings for your own video card. I have had movies made with Moviestorm on TV and they look as good and sometimes better than a lot of TV shows even on a 60 inch flat screen TV. Depending upon your graphics card and your monitor, you can make movies hi res enough to be shown on a movie screen.