Donkey Kong Country Returns
And while it's clearly not three-dimensional, DKCR does at least take you in and out of the layers that make up the parallax scrolling backdrop. Canon-like barrels fire you back to distant sections which you clear then blast yourself back.
Gamers of old can tackle DKCR with the Remote rotated horizonally like an old-style controller. Others may prefer to connect the Nunchuck, steering with that while bashing the buttons on the other controller. Neither is quite ideal, and it's a little to easy to mix up your buttons with disastrous results.
Two-player adds a little extra to the replay value, as does tackling each level within a fixed time limit. But a greater incentive will be the need you'll feel to make sure you found every hidden item.
Donkey Kong Country Returns charms and frustrates in equal measure - and that's exactly what a good arcade game should do. Overflowing with invention, it shows there's still plenty of life in platform games - even 15-year-old ones. Need an exuse? Buy it for the nippers - my eight-year-old can't get enough of it. And if you're not humming the theme tune in a week, there's something wrong with you. ®