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Police and thieves in the street

At its most apparent, that fusion sees team play rewarded over individual achievement. Street racers earn the most Bounty – the game's holistic system of experience points – by ensuring at least one car crosses the finish line, with far less rewarded for simply finishing first. And traffic cops are rewarded far greater spoils for halting the entire race than for taking down individual cars.

Need for Speed: Hot Pursuit

Completely over the top

These team-focused mechanics make for tense cat-and-mouse affairs. Do you try to out-race the police or hang back and watch car numbers dwindle before dashing for the line? Do you try to catch the racer far ahead, or turn your police car around and pick off stragglers?

Gameplay is novel enough through driving alone to differentiate from the crowd of sprint-to-the-line variants in so many other racers. But DICE's influence doesn't stop there. Its multiplayer pedigree is brought to bear on Hot Pursuit's weapons, imbuing gameplay with a consideration that promotes them far above gimmickry.

Racers and police share two weapons: forward-firing EMPs, which buffet opponents off the driving line, and stingers, which spin cars out. In addition, traffic cops can set up roadblocks or call in helicopters to distract racers and drop stingers from above. Racers, on the other hand, can use jammers to temporarily disable police weaponry, or use turbo to defy conventional speeds.

Need for Speed: Hot Pursuit

Who's doing donuts now?

Weapons are least effective in isolation. EMPs do little damange, and stingers and roadblocks are circumvented with good driving. But combine weapons through team play and the mechanics shine. Avoiding stingers becomes impossible when hit by an EMP. And roadblocks represent far greater challenges to drivers worried when the helicopter above will to drop its payload.

Next page: Road worthy

damn it

i was hoping for a "Burnout Paradise 2" but it seems to just "Burnout Revenge 2"

:( mumble

Fail cos for me it is.

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hmmm

i played the demo and it seemed to handle like crap. got myself GT5 now anyway.

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paradise

I would also like to see a Paradise sequel, it was clear since they announced this game that it wasn't going to be like that. Let's hope now this game is done they can get to work on it!

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great stuff

as the first posters say, feels like the perfect mix of chase hq, out run, spy hunter and the first 3 nfs games.

i think you can use manual gears but the thing is so frenetic and addictive that i haven't been able to bother to look. its more about braking, handbraking and using weapons than changing gears really

not like midtown madness though, that was a free roamer as far as i remember, here you don't get much choice of which way to go but it is real fun: simple, fast and did I say addictive?

soon to come test drive unlimited 2 as well, that will sort out the free roaming bit

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You Forgot...

It's also available on PC.

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