All for one
Any remaining challenge is nullified around the game's halfway mark by the introduction of the eponymous Brotherhood. Up to a dozen citizens can be rescued from the Borgia and recruited into the new Assassin's Guild. Once recruited, it's another simple button press to instantly call assassins to fight for you. With XP rewarded through fighting, or through their deployment on missions throughout Europe in an entertaining metagame, it's not long before their strength and skills rival yours.
Pick a card dammit, don't tell me…
However entertaining the metagame, and however much paternal pride there is in watching your deadly fledglings appear from nowhere and kill with rapier speed, the introduction of additional assassins into ACII's formula – which already allows players to hire mercenaries, thieves and courtesans – proves unnecessary.
Despite improved missions throughout its second half – the best of which see you aiding your old friend Leonardo da Vinci in sabotaging his war machines – the game never recovers from its lack of challenge. Indeed, Brotherhood's only real challenges are in ignoring its frame rate dips and constant screen tearing, and in deciphering its plot. Indeed, if the writers hope to salvage the desultory threads of ancient super civilisations, secret societies and doomsday prophecies, and weave them into an intelligible denouement for Assassin's Creed III, they'd better pick up the phone and call Dan Brown.
Upgrading to more horsepower
Despite the screen tearing and poor frame rates – which plague both the 360 and PS3 versions – Assassin's Creed Brotherhood is a technical marvel. Its beautiful depiction of 16th Century Rome is replete with life and charm, and there's plenty to entertain and divert in its vast open world. But sandbox games are most effective when empowering players through an abundance of choice, and here the choice is just too damned stark. If you want to retain a modicum of challenge in Brotherhood, you're going to have to ignore all of its innovations. ®
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A call to arms!
Why can't someone write one of these sandbox games that just allow you to live in it, rather than kill everything in sight.
Surely there is room for one game in the marketplace that satisfies this need?
I love sandbox games, but sometimes I'd just like to have a little more to do in them that doesn't involve blowing their heads off.
One word: Minecraft.
Visit minecraft.net, admittedly it's still in *alpha* but it's still immensely playable, immensely fun, doesn't require a mega horse power computer and is only €9.95 for the time being.
Dan 'Guff MacGuffin' Brown
That was my point. But it was made with my head hovering over a bucket of boiling eucalyptus, so apologies if it snot quite intelligible.
"Indeed, if the writers hope to salvage the desultory threads of ancient super civilisations, secret societies and doomsday prophecies, and weave them into an intelligible denouement for Assassin's Creed III, they'd better pick up the phone and call Dan Brown."
But Dan Brown only writes guff?
And yes Minecraft isn't the answer. From the videos I've seen Rome is beautifully rendered in the game and I'd love to experience it first hand but I have zero interest in stabbing people in the neck. Now, I'm not asking for a renaissance version of bus simulator but this is a game with Leonardo in it - I don't recall Captain Janeway stabbing anyone when she met him on the holodeck.