The personal touch
It doesn't always get it right first time, though, as players stepping quickly through the play area can cause momentary confusion. But Kinect does a fine job in remembering who was where, and confusion rarely lasts long enough to affect gameplay.
Small gadget, massive impact?
More Kinect on
With such a profound ergonomic shift, it's no surprise Kinect arrives with other minor teething problems. In its present iteration, the Kinect Hub interface is a much scaled back version of the regular 360 Dashboard, and players will still need to reach for the gamepad to access most regular Live features, such as Game Marketplace and Friends List. And there are also numerous inconsistencies between the menus, where some are fully controlled by voice or gesture alone, while others require a mix of voice, gesture and gamepad to navigate.
But these inconsistencies - and some noticeable lag in a couple of the launch titles - all seem to be related to software rather than hardware. Given that launch titles for any gaming hardware release are historically weak in comparison to second-generation offerings, and since Kinect represents a whole new language for developers to master, these minor teething problems are easily dismissed in the face of Kinect's achievements.
Kinect might not be the Minority Report technology we've long dreamt of, but it is the first palpable, mass-market step towards realising that science fiction. And, as a first step, it's a surprisingly assured and considered technological leap, and one that's worthy of every accolade
But there's no ignoring Kinect's severe limitation. So when little Jonny asks Santa for Kinect this Christmas, you'd better ask the jolly bearded giant if he wouldn't mind popping over first to measure up. ®
Microsoft Xbox 360 Kinect
RE: re: I have to say.
I think the blinkers might be elsewhere if you can't see any limitations to Kinect.
"What you have left is a games console that will play a stack of good controller-based games"
So people should buy Kinect because when they are bored of waving their arms about, they can always go back to using a controler?
The things that gets me about Kinect is that it doesn't do fingers, it lacks the necessary resolution. You can't pick stuff up, let it go, pull a trigger, grab things, turn something around in your hands or even select things with a "click". Look at the videos on youtube and you'll see that selecting something is done by hovering your hand over an icon for a period of time, there is no click.
Clench your fists and think about what games you could play and how easily you could intereact with a virtual enviroment with no buttons to press.
This is refelcted in the current games, River rapids enables you to go left right and jump. Joy ride enables you to go left right, jump and boost. There is also a sonic game where you go left, right, jump. None of those games require Kinect, they can all be done on a controler with three buttons.
If you really don't see any limitiations to Kinect other than "your house might be too small" then I would honestly question the motives behind the review.
Why do I care? I don't know. I think it's something to do with having a dislike for people being encouraged to make a purchase based on the output of a multi million dollar hype machine rather than the actual capabilities of a product.
Already there are videos across the Interwebs
demonstrating how Kinect gaming in confined spaces rapidly leads to people being smacked in the face, kicked, knocked over and otherwise pwned outside of the virtual arena. Expect more.
Confused by your score
You score Kinect 90%, the same as Move was scored back in September. The Move review was glowing and positive throughout, and yet the tone of this review is markedly different including this phrase in the concluding paragraphs;
"But there's no ignoring Kinect's severe limitation. "
You talked of lag in control and other aspects that were not good about Kinect, and yet it rates a 90%? Sorry, maybe I'm just confused, but that score seems a bit generous for a product about which you use the phrase "But there's no ignoring Kinect's severe limitation. "
Could it be a small amount iof inherent bias? Advertiser pressure? Really, I think we need to know because I've never seen a review that marks something 9/10 and yet is critical of it to the point of talking about a "severe limitation" within the product.