Kinect Joy Ride
The first-party launch title I was least looking forward to playing, Kinect Joy Ride surprised me with its fun play and unexpected depth. But loose, often unresponsive controls, ultimately let down the experience, and it was the only Kinect game that made me yearn for a traditional gamepad.
Steep at launch
With colourful, vibrant, cartoon visuals, Joy Ride offers a wealth of driving modes, including straight race championships, the Mario Kart-inspired Battle Race, and the excellent Stunt Mode. Coupled with these, Joy Ride's holistic system of progression and collectible cars and trophies provide the game with a level of depth more often associated with Triple-A racers.
All Joy Ride's modes are well thought out, and as a package I can't fault it. But underlying mechanical issues are impossible to ignore, and of all the first-party games tested, it's the weakest display of the Kinect technology.
Driving is let down by no acceleration or braking, drastically limiting user input. You simply have to steer left or right, and pull back and push forward for a temporary boost. It removes much of the challenge and satisfaction of driving. Worse still, steering is loose and subject to occasional lag, and there is always momentary confusion when ending tricks and beginning to steer again.
These mechanical weaknesses undermine an otherwise enjoyable game. And, while it hints at a bright future for Kinect driving games, and is itself by no means unplayable, Joy Ride will soon be overtaken by far better racers.
More Info Microsoft's official Kinect Joy Ride website
More Kinect on Reg Hardware
Microsoft Xbox 360 Kinect Launch Games
90% for a system with 60% games
Looks like you are rating it on future potential, still in the hope that the "minority report" system will deliver what the movie showed, and that lag and recognition problems can be solved with software/firmware patches...
It's just a little more direct with Kinnect
"Children and parents can compete against each other on a level playing field."
Is that because that's the only place where you can get far enough from the screen to get the multiplayer to work...?
Well.. first kinnect victims are already here :)
At least you won't be able to do this with a Kinnect:
It's an oldie that never gets old!