By far the cutest of the launch games, Kinectimals' target demographic is obvious.
Essential a sandbox experience for children between 3 and 7 years old, it's the type of adventure you always dreamed of as a young child. Set in Lemuria, a magical island populated by the most adorable little man-eaters ever depicted in a videogame, gameplay revolves around you adopting one of 30 available wild kitty cats.
A room with a zoo
All the famous wild cats are present, from lions and cheetahs to tigers and panthers. And each has its own personality and facial expressions. Once adopted, you can teach the little furball tricks and accompany him on adventures around the island.
An open-world game, Kinectimals has plenty to keep your own little critter entertained, with loads of challenges and minigames, and an overarching story about lost pirate treasure. The game makes excellent use of voice and gesticular commands, especially when teaching your cat tricks. Commands such as lie down, play dead and spin around can be spoken or acted out physically, with the cat replicating your every move.
Earn your stripes
It's a system that really draws children into the game, eliciting genuine empathy. But as a game, Kinectimals has too many mechanical flaws. For a while they might go unnoticed by children, who are generally more forgiving than us oldies, but unwieldy, repetitious menus and suspect motion controls in some of Kinectimal's minigames eventually break the magic.
More Info Microsoft's official Kinectimals website
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90% for a system with 60% games
Looks like you are rating it on future potential, still in the hope that the "minority report" system will deliver what the movie showed, and that lag and recognition problems can be solved with software/firmware patches...
It's just a little more direct with Kinnect
"Children and parents can compete against each other on a level playing field."
Is that because that's the only place where you can get far enough from the screen to get the multiplayer to work...?