Star Wars: The Force Unleashed II
Review There's something magical about Star Wars, but it's not what you might think. It's not the simple yarn of good versus evil spun against a backdrop of galactic war. Nor is it the juxtaposition of blasters and hyperspace with, to quote Han Solo, “hokey religions and ancient weapons".
Careful not to strike back
For me, the real magic of Star Wars is that my love for it is undiminished despite so many heartbreaks. From the moment where Luke, Leia, R2-D2 and C-3PO stared out of the medical cruiser at the end of The Empire Strikes Back, that love has survived four lacklustre sequels, spin-off cartoons and enough cash-in tat to fill a Death Star garbage crusher twice over.
Videogame translations have been something of a mixed bag. For every Tie Fighter, Dark Forces or Knights of the Old Republic, there has been a Masters of Teras Kasi, Obi-Wan or Super Bombad Racing.
Jedi flight, bright lights making me soar
Since 2004's KOTR II it has been a particularly lean period for great Star Wars games. And while the original Force Unleashed repaired the damage of the prequel movies' tie-in games, it also fell a long way short of greatness. It's testament to Star Wars' magic something, then, that despite the original's many failings, my expectations for the sequel were high.
Next page: Lightsabre duels with dual lightsabres
remake tie fighter for fucks sake
started playing tie fighter again on the pc. the grpahics are really dated , but by christ is the gameplay fantastic. even 15 years later it still feels like actually being a tiefighter pilot, and the sense of satisfaction from killing the rebel scum is still there. i can only dream of the way it would look if it was remade. id even take a graphic overhall, and release as a psn/xbl title.
that or remake almost any of the dark forces series.
.... I quite liked Return of the Jedi... Just saying like :)
PC games vs Console
another fact is that us pc gamers have had amazing titles in the past that were designed by gamers, but now they are all being dumb downed for the kids console market and they have to meet their shareholders expectations so titles are rushed, thus depth & story suffers, its a sad decade for gamers as corporations now churn out their cruddy titles by the bucket load.
I spent so much time looking forward to this...but once again game developers/producers have succumbed to the ever-extending trend towards 'the sequel should be, like, more of the same, but, like, y'know, more ACCESSIBLE'.
Unfortunately 'accessible' is just a code-word for shorter, prettier, dumber, less story and repetitive MMO-tedium gameplay.
I was bitterly disappointed with the game, expecting that by the end of my first session I'd be finishing Chapter 1 or 2 of an awesome story, and that what I had played was just the warmup and practice for an in-depth action mystery....then the game ended.
5 hours.....5 MEASELY tedious hours fighting the same sets of enemies in different configurations and numbers. Where was the VARIETY...where was ANYTHING? The characters are just weak, Starkiller just spends all his time sounding p*ssed off and Koda is just a windy tossbag with an attitude problem.
Weirdly enough, I think I'd like to see the return of X-Wing and Tie Fighter, but with proper missions and some real story.
Monkeys and typewriters
Oh, how I hate those predicable games.