A man's best friend
Going for a more squad-like feel, Obsidian figure there’s not enough fun to be had with one partner and have given you two: one humanoid and one non-humanoid - Rex the cyberdog = love - to keep you company. Just don’t be worried if they have a tendency to disappear for hours at a time. The AI is still pretty limited - they can’t jump fences and will spend ages going the long way round. I must say, I do miss Dogmeat, even if he did wander off and get himself killed all the time.
On track to leave on time
One of the training quests helps you get to grips with the pause-and-select VATS targeting system copied from Fallout 3. And, after a bit of lady-on-lady gun skills with Sunny Smiles, it's time for more wandering.
This game has sandbox written all over it. After the initial customisation section, you can wander all over the dusty unforgiving hills of the Nevada desert in a surprisingly enjoyable and non-linear way. This leaves you time to hook up with a side quest or shoot the shit with one of the more colorful characters you may come across while the sun goes down.
There do seem to be several paths to follow, depending on which faction you decide to buddy up with. Caesar’s Legion or California Republic... choices, choices. I might just hang with Mr. House in the Lucky 38. If I can get past the Securitron Robots, that is.
Feeling lucky? Well, do ya?
By this point, I am struck by the fact that this game is massive. You can spend at least 60 hours or more with a mixture of main quests, side quests, faction building and whatnot. I wandered around vast areas surrounding New Vegas and if I saw something on the horizon, I could take the time to wander over and check it out - or kick its arse. There are plenty of enemies to be on the watch for - running into Ghouls or Nightkin made me wish I could buddy up with Mad Max.
Next page: Spring a trap
Lucy said a bad word.
Grow up. You're reading a review of a game about killing zombies and you're upset because you read the word 'shit'.
So, you didnt actually play the game, then?
did you take a poll of friends that played, read a press packet, maybe ran around the starting area and make your verdict? I find it amusing that you list only one robotic companion, and not even the one you come across first, as your only choice.
you didnt play on hardcore. good job. you missed out on a major texture layer to the game. did you play it on easy, too? wait. probably doesnt matter. you never left the starting area.
FO:NV is, and always was pitched as FA3.5. it uses the same engine, heavily modified, and is rebranded by obsidian. fans of the genre/series are not and never were expecting FO4. what we were expecting was killer writing ; we got it. greater scope for moralist conclusions : got it in spades, I no longer have to be Praised Saint of All or Antichrist Incarnate, also back is the ability to play, and successfully finish the game from a diplomatic point of view, putting the combat, more fun as it is, in a minor role.
Im sorry the graphics of a 3 year old engine didnt match the high expectations of a PS3 gonk. but then seeing as your review basically consists of press-pack screenshots and glib references to wasteland-cliche characters (ZOMG WHERES MAD MAX) rather than talking about actual play mechanics that you used (rather than ignoring, like hardcore mode), or specific storylines you enjoyed (no mention) it feels like you didnt play the game at all, gave it an ambivalently non-controversially positive review and then gouged it with a 75%.
If you're going to review something, Play the fucking game, Lucy. I dont care if you end up hating it, just do the job you're paid for, eh?
based on the forums
The few quirks of the pc version, usually caused by conflicts with specific setups, are nothing compared to some of the bugs in the console version.
Unfortunately, once consoles rolled out the ability to update games at a later date, they lost the "stick it in and it works" reputation, and replaced it with "ship it anyway, we'll fix it later"