Fallout: New Vegas
Has the King left the building?
Review Ever wanted to tangle with mutated creatures - and I'm not talking about the strippers - in a post-apocalyptic Las Vegas? The new Fallout installment now comes with added factions and pimped-out weapons, allowing you to wander the Mojave Desert in style before taking your rightful title as King of New Vegas.
Got a gun? Join the club!
This isn’t the kind of town in which to make enemies. It‘s obvious I’ve upset someone badly as the game starts, showing a view of the Las Vegas strip which pulls out to encompass the Mojave desert, right before I get shot, JMFL. But its OK, that’s just the intro. I’m left already feeling like I have walked into a The Road/Book of Eli mash up. Welcome to 2281!
I wake up with Doc Mitchell tending to my wounds and, after a few minutes of character-customisation - I was tempted to be good natured, but of course ended up with 'wild wasteland' as my character trait - it’s off out into surprisingly familiar territory.
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Obsidian, the developer in charge of Fallout New Vegas has taken everything that made the Fallout 3 nuclear wasteland hot and kept it intact. New Vegas has the same technology and basic functions as Fallout 3: for example, you still wear a Pip-Boy on your arm with displays for your quest, inventory, map and stats. The same surreal 1950s cheeriness crossed with post-apocalyptical grunge is evident. The basic structure is still there but has been built and improved upon.
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