Change is minimal
OK, so some things have changed. There's a new protagonist, Chuck Greene, embroiled in a second outbreak in Fortune City – Las Vegas in all but name - while trying to obtain Zombrex, a zombie virus inhibitor, for his infected daughter Katie.
There are also combinable weapons, which provide even more gratuitous zombie-slaying. Most importantly, an increased number of save rooms and save slots lessen the difficulty slightly. But these changes aside, gameplay remains identical, even retaining the original's many flaws.
Time is Dead Rising 2's most divisive inheritance. With just over 72 hours to uncover the cause of the outbreak, provide Katie's daily dose of Zombrex and save as many survivors as possible, zombies feel less less threatening than the ticking clock. Ripping your gullet out with their hands and teeth isn't your primary fear; it's simply having your progress slowed when overwhelmed by the shambling horde.
Stop! Hammer time
Thus the key to success remains avoidance rather than confrontation, not least because of awkward and imprecise controls, which are especially noticeable when rescuing survivors. Although NPCs benefit from improved AI, they still struggle through the horde and pick fights for no obvious reason. Worse still, they occasionally get stuck the wrong side of a loading screen, even when right behind you as you exit an area.
Next page: Burdensome boss battles
Shaun of the Dead?
Zombieland. Zombieland. Zombieland.
DX9 < 360 < DX10
The 360 is not DX9, it's an early version of DX10 but doesn't support the features of full DX10. A PC that only supports DX9 will lack some of the DX10 features used in the 360.
Having said that, I think the 360's OS is based on NT5 so the software restriction is political, however you would still need the DX10 hardware features (which any card since the Radeon R600 GPU series will have).
I agree to the review
I totally agree to the review, why can't they develop a simpler but more fun action game?
I bought case 0 in xbox live and was highly disappointed. The game is nothing but time limit and J-RPG like errands of collecting this and that, graphics and details are well established but actual core essence of action game play is missing. There is no fun and no time to kill zombies because time is running out, saving your daughter. Capcom should learn from Left 4 dead. I am Japanese but keep getting disappointed by J-games, they are simply never changed last 10 years and nothing but good looking characters and pipe dream stories like final fantasy series.