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Agentless Backup is Not a Myth

The best weapons and vehicles in the series' history!

This guerilla warfare is perfectly suited to Bungie's peerless combat and variety, which excels regardless whether you're racing through the legs of giant Scarabs on your quad-bike, or facing off against four Hunters in a neon-drenched nightclub atop one of Reach's spacescrapers.

Halo: Reach

Wield those shields

To help finish the fight, Bungie has assembled the best weapons and vehicles in the series' history, from reinstating the pistol to its former glory and including the Revenant - a small, nimble Covenant tank - to introducing new equipment collectibles, such as the armour lock, hologram and jetpack, which bring significant, complementary changes to combat tactics.

Useful and enjoyable in the main campaign, these equipment collectibles come into their own in multiplayer, where they are assigned as class-specific loadouts. As in the campaign, these new additions are infused into the classic structure to ensure evolutionary gameplay, which marks the pinnacle of the Halo multiplayer experience.

Halo: Reach

A lotta bang for your truck

But if the promise of jetpacking your way to domination, or watching your enemy cluelessly empty a full clip into your hologram doesn't whet your appetite, then perhaps the new modes will. Joining the regular Slayer and CTF modes, Invasion is the best of the new team death match types, which sees 8 vs 8, Spartans vs Covenant fighting on a dynamically changing battlefield, punctuated by increasingly powerful load-outs.

Customer Success Testimonial: Recovery is Everything

I'm Sorry?

"Genre-defining"?

What genre is that? THe one QUake and Doom started, and was then revolutionised by Half-Life?

Or the sperate one that Halo: Combat Evolved resides in? H:CE beginning life as an open ended world with wildlife and interaction and ended up as a console-ised copy-pasted, generic, bland shoot-hide-repeat-fest.

Seriously, the codex level.. how did everyone not feel like they had been utterly ripped off? It was teh SAME LEVEL REPEATED 5 TIMES.

I had to make my own pleasure in it by, in a level where you open a door and the enemies run and jump on the flying bike things, reloading about a squillion times until I managed to headshot each enemy and steal their bike. Skipping a whole section of the level. Great fun. Completely unintended by the developers. For obvious reasons never played 2 or3, and yet my definition of "FPS" is still perfectly intact.

Anyone that's interested in a really enjoyable game check out Star Wars: Republic Commando on Steam. Cheap and fun.

Over to you fanbois (i won't be reading this thread again anyway)

5
0

I've never played a good console FPS

..and of course it all boils down to the control system. No matter how good the graphics, story and gameplay, the frustration of getting shot in the back while i'm slowly panning around to do a 180 makes me rage. No console controller is as fast or precise as a keyboard and mouse.

But don't listen to me, I'm just a grey haired old bastard that still plays Q2 over 12 years since it came out. I seriously doubt that people will be playing Halo in 12 years' time.

3
0

True successor to Combat Evolved?

I won't be playing that, then. I'm one of those supposedly "resentful" PC FPS gamers, and when the original Halo came to PC I gave it a shot. It was one of the most depressingly disappointing games I have ever played. Dull, repetitive, derivative crap, and from what I've played of the others when I've been drunk enough, they're no better.

And pointing out a large number of flaws in a mediocre FPS series right before giving the game 95%? Riiiight...

4
1

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