
Halo: Reach
Start the Fight
Agentless Backup is Not a Myth
Review Of all life's truisms perhaps the most specious is that nothing is perfect. Whether a safety valve to prevent a blowout of hubris, or merely an envious reflection of our flawed and capricious nature, it is dogma inherent to all. But nowhere is it more apparent – or afforded greater prominence - than when wielded as a chisel by the critic.
You see, it's all too easy to start with that incontrovertible truth and work backwards - to imagine perfection as a solid, unachievable 100 per cent block, and then whittle away each glaring fault to reveal a true estimation. When reviewing, it helps minimise bias and emotion, and provide a balanced, selfless argument to an audience of diverse tastes.

Reach steps it up to another level
And so, by dropping the chisel altogether with Halo Reach and leaving that 100 per cent score intact, I know I'm inviting extreme reactions. One man's Halo is another man's Daikatana, especially to Sonybois and those PC gamers still resentful of Bungie's decade-old defection to the Xbox with Combat Evolved.
And die-hard Halo fans themselves will likely have developed severe battle fatigue after the trudge through Halo 3's blockbuster banalities and ODST's divisive hub structure and combat vignettes.

That's a jeep shot if I ever saw one!
Indeed, it's even possible to find fault with Reach itself. The graphics, although an improvement over Halo 3, remain some way short of the best 360 titles. Dynamic check-pointing still occasionally leads to frustrating pinch points, and very occasionally to game breaking zugzwangs. And the narrative continues to mumble along like a Special Brew-drinking-tramp raving about something, something alien race, something humanity, something intergalactic war.
Next page: The Perfect Score
COMMENTS
I'm Sorry?
"Genre-defining"?
What genre is that? THe one QUake and Doom started, and was then revolutionised by Half-Life?
Or the sperate one that Halo: Combat Evolved resides in? H:CE beginning life as an open ended world with wildlife and interaction and ended up as a console-ised copy-pasted, generic, bland shoot-hide-repeat-fest.
Seriously, the codex level.. how did everyone not feel like they had been utterly ripped off? It was teh SAME LEVEL REPEATED 5 TIMES.
I had to make my own pleasure in it by, in a level where you open a door and the enemies run and jump on the flying bike things, reloading about a squillion times until I managed to headshot each enemy and steal their bike. Skipping a whole section of the level. Great fun. Completely unintended by the developers. For obvious reasons never played 2 or3, and yet my definition of "FPS" is still perfectly intact.
Anyone that's interested in a really enjoyable game check out Star Wars: Republic Commando on Steam. Cheap and fun.
Over to you fanbois (i won't be reading this thread again anyway)
I've never played a good console FPS
..and of course it all boils down to the control system. No matter how good the graphics, story and gameplay, the frustration of getting shot in the back while i'm slowly panning around to do a 180 makes me rage. No console controller is as fast or precise as a keyboard and mouse.
But don't listen to me, I'm just a grey haired old bastard that still plays Q2 over 12 years since it came out. I seriously doubt that people will be playing Halo in 12 years' time.
True successor to Combat Evolved?
I won't be playing that, then. I'm one of those supposedly "resentful" PC FPS gamers, and when the original Halo came to PC I gave it a shot. It was one of the most depressingly disappointing games I have ever played. Dull, repetitive, derivative crap, and from what I've played of the others when I've been drunk enough, they're no better.
And pointing out a large number of flaws in a mediocre FPS series right before giving the game 95%? Riiiight...

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