Unity – iPhone code swap approved by Jobs (for now)
Un-Flash eyes world of Google
Steve Jobs forbids you from building iPhone applications with a language other than Objective C, C, or C++. If that other language is Adobe Flash. What if it's not Adobe Flash? Are you still forbidden?
The answer is that there is no answer. Apparently, Jobs has yet to make up his mind.
Unity is a cross-platform game development tool with over 200,000 registered users worldwide, including such names as Electronic Arts, Microsoft, Disney, and Lego, and when building iPhone and iPad applications, it uses a language other than those explicitly approved by Jobs. The platform is based on Mono, the open source incarnation of Microsoft's .NET, and it compiles .NET code straight to assembly. Nonetheless, when applications built with Unity are submitted to the Apple App Store, they continue to be accepted.
This would seem to indicate that the Unity platform has somehow won the approval of Jobs and his army. But when the company's founders ask Apple for confirmation, they're met with what amounts to silence.
"We've contacted Apple, but we've still not been able to get an official response," Unity CEO and co-founder David Helgason tells The Reg. "We have friends at the company, and we've talked to them on a lot of different levels...but so far, we have no answer."
Unity was designed on the Mac, and the original incarnation of the tool — for building cross-platform 3D games on the desktop and the web — was launched by Helgason onstage at Apple's June 2005 Worldwide Developer Conference.
In the wake of the SDK's arrival, Jobs made it quite clear the new language would ban applications built with Adobe's iPhone Packager, a tool that converts Flash script directly to machine code. Flash, Jobs said in his sweeping rant against Adobe's platform, was threatening to put the breaks on iOS, the operating system that drives the iPhone, iPad, and iPod touch.
"We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform," Jobs wrote. "If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers."
“We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform." – Steve Jobs
Unity is certainly a "third party layer of software between the platform and the developer." It certainly requires developers to code in something other than C. And unlike third-party iPhone dev tools such as Appcelerator's Titanium, it doesn't convert code to Objective C before compilation. But like Titanium, it plugs into Apple's XCode integrated development interface, and you have the option of adding Objective C code around the Unity assembly code.
Next page: Unity is not Adobe
From experience of .... iTunes
"We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform." ... which may explain why iTunes on all platforms is such a rancid piece of time-wasting noise.
Unity will probably stay in limbo
Until somebody at Apple decides they've become a problem. And if that never happens, apps will keep getting approved.
Apple likes to keep its options open, and I don't think it cares if keeping options open means dangling a sword over the head of developers or dev tool providers.
"I take it you're a Windows user, because it's running fine on my three y.o. Mac"
Running fine and not being a rancid piece of time-wasting noise ain't necessarily the same thing.