Teamwork tactics
The combination of shield, spears and Lara's grappling hook allows for interesting and varied puzzling throughout, forcing teamwork as the strategy for success. For example, Totek throws a spear into a wall to create a stepping stone for Lara to surmount an otherwise unreachable height; or Lara casts out a grappling hook and Totek walks the tightrope across a wide chasm.

A fine line between life and death
In addition, all the usual Tomb Raider puzzles are present, involving collapsing platforms, switches and levers, and pressure pads - the latter often requiring you to roll around stone balls which look remarkably like giant Ferrero Rocher chocs.
Even though Crystal Dynamics has cleverly adapted The Guardian of Light so it can be played through - and thoroughly enjoyed -in single-player mode, co-op is the recommended approach. Puzzles and combat are more enjoyable when close co-operation and combined thinking is required, and you'll often find yourself laughing together when things go hilariously wrong.

Singey wincey spider
It's galling then, that the Xbox Live Arcade version has been released without online co-op. Rushed to coincide with Microsoft's Summer of Arcade promotion, The Guardian of Light's online co-op is still under development at Crystal Dynamics, and will be released as a patch simultaneously with the PSN and Steam versions. So if you can't get a mate over, you might want to wait until next month to play the game, when you can enjoy the full experience in the comfort of your own homes.
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COMMENTS
But the arse hugging camera was part of the appeal
I've played some of the later ones and not impressed.
The first were good, complete a level and move on.
Then we had versions where you had to move from one level to another and back to complete them.
Then we had the dumbed down versions where you had to push a button during the video cut scenes, which isn't really game play.
Maybe they need a back to basics approach. See why the game was so popular in the first place.
2's up
I had the magnificent pleasure of sharing some 2 player action on this game just the other night and discovered it to be a tremendously rewarding experience, thoroughly recommended to all who sail in her.
Alien Breed? Isometric??
Surely you don't mean the seminal Team17 fayre? That was absolute top-down viewpoint (except for the 3D outings)... at least on the 'proper' format, anyway. Now, Skeleton Krew WAS isometric... But not as good!
As for TR - well, it was my first Perfect 10 game. The character, environments and puzzles were balanced perfectly, not to mention the baddies! I still crap myself when that bloody T-Rex hacks out of the mist about 50-feet ahead. Brilliant.
Looks like my weekend is sorted!
