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Multiplayer mode..

Harmony of Despair's main multiplayer mode marks the latest attempt to broaden the series' gameplay. In co-op, up to six players work together to clear one of six castle maps. Instantly recognisable as condensed versions of previous Castlevania realms, the objective is to reach and vanquish each castle's boss within a 30-minute time limit.

Castlevania: Harmony of Despair

Wheres Wally?

Along the way it's all standard Castlevania stuff, with platforming and combat held in equal regard. But while navigating castles and combating the trademark array of ghouls, monsters and demonic maids with possessed vacuum cleaners never fails to entertain, the experience is let down by a lack of co-operative elements.

Aside from boss encounters, in which demoniacal health bars demand combined attrition, the only hint at co-operation comes in the form of occasional shortcut-opening levers. But with every map structured to allow for completion in single-player mode, there's always a path of least resistance, which reduces co-op to a simple race to kill enemies and collect treasure first.

Castlevania: Harmony of Despair

Attack in the attic

With enough enemies to go around this wouldn't be such a problem. But enemies are neither stronger nor more numerous in multiplayer, so even a moment's delay can see inexperienced players fall behind the action. And with no reason to co-operate other than when fighting end-of-level bosses, noobs quickly become spectators as veterans steam in to collect all the spoils.

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Latest Comments

"All Castlevania fans have ever really wanted is more of Symphony of the Night"

I've got to be honest, I never got on with Symphony, there's never any health around so basically I stumble around for a while, getting increasingly lost until I run out of health and die. Then I have to try and find my way back to where I was lost before and hope I find a save point before dying again.

Really I like the classic NES and SNES games the most, especially Castlevania IV with its multi-directional whip. I've never understood why all the games since then have gone back to only being able to whip directly in front of the character. Apparently the new Lords of Shadow game will hark back to the classic action games, so fingers crossed it's a good one!

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