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Castlevania: Harmony of Despair

Castlevania: Harmony of Despair

Monster monster, there's a screw in my neck

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Given that Dracula is so often the star of Castlevania games, it's ironic that Konami has whipped up something of a Frankenstein's monster with Harmony of Despair.

Castlevania: Harmony of Despair

Higher burning

You see, Frankenstein was so obsessed with whether he could bring his abomination to life, he neglected to question whether he really should. And in Harmony of Despair, its first experiment in multiplayer vampire hunting, Konami is guilty of the same disastrous conceit.

Just as Frankenstein used galvanism to breath new life into old body parts, Konami has stitched together old assets from GBA and DS titles (without so much as an HD makeover), and infused multiplayer gaming into Castlevania's tried-and-tested single-player structure. The result is a shambling, discordant, ugly monstrosity that fails to compel in either co-operative or competitive modes.

Castlevania: Harmony of Despair

Stars in-jure their eyes

It's an experiment that didn't need to happen. All Castlevania fans have ever really wanted is simply more of the Playstation classic Symphony of the Night. For a while, Konami understood this, and in its GBA titles, Circle of the Moon and Harmony of Dissonance, it proved happy to oblige. But in more recent titles, such as the DS's Portrait of Ruin and Order of Ecclesia, Konami tinkered with the successful Metroid-vania formula, seemingly dissatisfied with continued regurgitation of SotN clones.

Next page: Multiplayer mode..

Latest Comments

"All Castlevania fans have ever really wanted is more of Symphony of the Night"

I've got to be honest, I never got on with Symphony, there's never any health around so basically I stumble around for a while, getting increasingly lost until I run out of health and die. Then I have to try and find my way back to where I was lost before and hope I find a save point before dying again.

Really I like the classic NES and SNES games the most, especially Castlevania IV with its multi-directional whip. I've never understood why all the games since then have gone back to only being able to whip directly in front of the character. Apparently the new Lords of Shadow game will hark back to the classic action games, so fingers crossed it's a good one!

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