Quake Live shoots out of beta with a charge
more bang for your buck
Quake Live id Software's free online First Person Shooter for PC, Mac and Linux, has introduced two payment plans to raise revenue and keep the game afloat.

Since February 2009, Quake Live has been available free as open beta, partially funded by advertising. It soon became clear that this did not cover costs, and so a premium subscription package was put in motion this time last year.
Two new packages were released this week, to accompany the game coming out of beta.
Billed annually, Premium Subscription costs £1.59 per month, and offers:
- Game access without the pain of advertising before you play
- 20 Quake Live Premium only maps, with more to come
- An all new Freeze Tag game mode
- The ability to create your own clan and join up to five others
- Match statistics stored for six months Premium game awards
Get all that and more for £3.18 per month, with a Pro Subscription, also billed annually, which includes:
- The ability to start your own server, specify a server location, determine game mode and invite who you want to join
- Invite three friends on Standard level membership to play with you in a premium map
- Create your own clan and join up to ten others
- Match stats stored for 12 months
- Pro game awards
The standard version of Quake Live is still free to play. This covers access to one clan, matchmaking, friends lists, over 50 arenas and five game modes.
Get fraggin. ®
COMMENTS
Looks good to me
Now all I need is the ability to stay alive for more than ten seconds.
@Pirate Dave
Duke Nukem is never coming out.... that is part of the joke.
Duke Nukem "it's gonna take" Forever
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Thanks for reminding me of this.
Tested it out on my 600Mhz netbook and with the game data directory farmed off onto the SD card it installs and runs fine.
Cool
now that Quake Live has shipped, perhaps the brains at id software could go help the 3d realms guys finish DukeNukem Forever.
There is a lot of bitchin about the introduction of charges
A lot of users moaning about why should we pay to play when we contribute time and code to the map development for free.
Judging by the comments there must be a lot of people out there developing Maps for Quake3...... either that or just freeloaders bitchin' about getting fleeced
But who really thought the free ride was going to go on forever.
The charges seem to be reasonable but the model a little strange. Pay a monthly charge but you must pay it annually.
